User:TEF/AudreyChandler/Skillbins

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Audrey Chandler's Skill Bins[edit]

Audrey Chandler was a contributor to Guild Wiki for a short time and offered some of the more interesting ideas for presenting details so that they could be more easily used by players, the data vs information conundrum. She conceived of skill bins as a way to visually organize skills by function, so that players could compare options for Damage/Control/Support within and across the professions. Unfortunately, the project is a massive undertaking and RL interrupted before she was able to get very far.

Probably the best way to take advantage of the presentation is to pick one profession (e.g. Mesmer) and spend a few minutes reviewing the display. Skills are listed in as many bins as needed.

The bins[edit]

Warrior
Warrior

Ranger
Ranger

Monk
Monk

Necromancer
Necromancer

Mesmer
Mesmer

Elementalist
Elementalist

Assassin
Assassin

Ritualist
Ritualist

Paragon
Paragon

Dervish
Dervish


Supplement: Definitions and terminology (not consistent at all right now)
(Probably best to just ignore the terminology entirely for the time being, I'm not following it very well (rough drafts are rough).)

Caveats for the lector[edit]

  • The bins were created in April 2009; they haven't been updated to reflect the Mesmer un-nerf, Dervish makeover kit, or the Doublecast Elementalist.
  • Although each subpage appears to be completed, she stopped in the middle, before she had a chance to spot-check or get help with validation/verification.
  • She kept updating terminology, so much of the jargon she used is insufficiently defined and/or inconsistently applied. Worse, in some cases the meta and/or ANet have taken to using similar phrases that don't have the same meaning.
  • The skill bins do not follow the typical holy trinities of Damage/Support/Control (GW2) or Damage/Heal/Tank (AD&D).
  • The bins (currently) do not make any value judgments: good skills are placed alongside acceptable, not horrible, or even bad ones.
  • The current presentation is verbatim: I have made only the barest effort to fix syntax errors and no effort to fix inaccuracies or modernize the bins to the current game.