User:The Sins We Die By/Dream Team/Archive 1

From Guild Wars Wiki
Jump to navigationJump to search

Dream Team (Before 20081009 Update)[edit]

W/Rt (Celestial Strikes)
Strength 10+1, Swordsmanship 12+1+1, Channeling 8
Battle Rage.jpg"For Great Justice!".jpgSun and Moon Slash.jpgBull's Strike.jpgDistracting Strike.jpgWeapon of Aggression.jpgLion's Comfort.jpgResurrection Signet.jpg
Weapons
Swords - Zealous, Vampiric, Element
Longbow
D/W (Striking Wind)
Mysticism 8+1, Scythe Mastery 12+1+1, Wind Prayers 10
Wounding Strike.jpgChilling Victory.jpgDistracting Strike.jpgHarrier's Haste.jpgImbue Health.jpgWatchful Intervention.jpgHeart of Fury.jpgResurrection Signet.jpg
Weapons
Scythes - Zealous, Vampiric/Sundering, Element
P/X (Slow Chanter)
Leadership 10+1, Spear Mastery 12+1+1, Command 8
Crippling Anthem.jpg"They're on Fire!".jpgAggressive Refrain.jpg"Lead the Way!".jpg"Go for the Eyes!".jpgSpear of Lightning.jpgSpear Swipe.jpgSignet of Return.jpg
Weapons
Spears - Zealous, Vampiric, Element
R/X (Acid Barrager)
Expertise 8+1, Marksmanship 12+1, Wilderness Survival 10+1+1
Incendiary Arrows.jpgDistracting Shot.jpgSavage Shot.jpgSloth Hunter's Shot.jpgTroll Unguent.jpgNatural Stride.jpgApply Poison.jpgSerpent's Quickness.jpg
Weapons
Shortbow - Zealous
Recurve Bow
Horn Bow - Vamp
Long Bow
N/Me (Dream Catcher)
Soul Reaping 10+1+1, Curses 12+1, Illusion Magic 8
Fevered Dreams.jpgParasitic Bond.jpgDefile Defenses.jpgRend Enchantments.jpgFoul Feast.jpgPlague Sending.jpgEnfeebling Blood.jpgResurrection Signet.jpg
Weapons
Wand/Offhand - Curses 20/20 HCT and HSR
Rt/Mo (Conditions of Healing)
Spawning Power 3, Restoration 12+1+1, Channeling 12+1
Empathic Removal.jpgProtective Was Kaolai.jpgSoothing Memories.jpgSpirit Light.jpgWeapon of Warding.jpgWarmonger's Weapon.jpgAncestors' Rage.jpgFlesh of My Flesh.jpg
Weapons
Wand/Offhand - Restoration 20/20 HCT and HSR
Mo/A (Restore Condition)
Divine Favor 12+1, Protection Prayers 12+1+1
Restore Condition.jpgMending Touch.jpgSignet of Devotion.jpgReversal of Fortune.jpgGuardian.jpgSpirit Bond.jpgDeny Hexes.jpgReturn.jpg
Weapons
Spear/Shield - 20% Enchant Duration and -5 energy +15% attack
Wand/Offhand - Protection Prayers 20/20 HCT + HSR
Mo/E (Word of Healing)
Divine Favor 10+1, Healing Prayers 12+1+1, Protection Prayers 8
Word of Healing.jpgPatient Spirit.jpgDismiss Condition.jpgGuardian.jpgProtective Spirit.jpgContemplation of Purity.jpgHoly Veil.jpgGlyph of Lesser Energy.jpg
Weapons
Spear/Shield - 20% Enchant Duration and -5 energy +15% attack
Wand/Offhand - Healing Prayers 20/20 HCT + HSR
Common Alternates
Conjure Axe --> Celestial Strikes
Conjure Scythe --> Striking Wind
Burning Arrow --> Acid Barrager
Tactics
Condition Spike
Crippling Anthem
Apply Poison
Foul Feast Paragon for Cracked Armor and other conditions
Fevered Dreams with cover on Target
(Actions from here down are Simultaneous)
Wounding Strike on Target
Spear Swipe on Target
Incendiary Arrows on Target
Plague Sending + Enfeebling Blood on Target
Condition Spike should apply to all foes in the area of target, including npcs:
Bleeding, Poison, Burning, Deepwound, Weakness, Crippling, Cracked Armor, Daze
Damage Spike
Plague Sending Cracked Armor + Defile Defenses
Ancestor's Rage
"Go for the Eyes!"
Bull's Strike + Sun and Moon Slash
Sloth Hunter's Shot + Savage Shot (With Horn Bow)
Wounding Strike + Chilling Victory
Spear of Lightning
Wanding
Damage without deepwound, without defile defenses, without vampiric weapons, and without wanding always averages around 550 due to cracked armor. Potentially can hit this spike every 10 seconds, however in reality you will only get it off 3-4 times max a minute.

Split

4-4
Ranger, Paragon, Necromancer, and Heal Monk
Dervish, Warrior, Ritualist, and Prot Monk
Interrupts
Dervish - Distracting Strike (necromancer can help with cracked armor)
Warrior - Distracting Strike (necromancer can help with cracked armor)
Ranger - Distracting Shot + Savage Shot
Paragon - Hit with Warmonger's Weapon
Daze - After a condition spike keep an eye on spell casters to shutdown, especially if a sun moon spam is ready to go.
Damage Reduction
Ranger - Spam Burning on greatest damage dealers as much as possible
Paragon - Combine "They're on Fire!" with ranger's burning
Necromancer - Use Enfeebling Blood on attackers
Standard Blocking skills as well