User:The Sins We Die By/Dream Team/Archive 1
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Dream Team (Before 20081009 Update)[edit]
- W/Rt (Celestial Strikes)
- Strength 10+1, Swordsmanship 12+1+1, Channeling 8
- Weapons
- Swords - Zealous, Vampiric, Element
- Longbow
- D/W (Striking Wind)
- Mysticism 8+1, Scythe Mastery 12+1+1, Wind Prayers 10
- Weapons
- Scythes - Zealous, Vampiric/Sundering, Element
- P/X (Slow Chanter)
- Leadership 10+1, Spear Mastery 12+1+1, Command 8
- Weapons
- Spears - Zealous, Vampiric, Element
- R/X (Acid Barrager)
- Expertise 8+1, Marksmanship 12+1, Wilderness Survival 10+1+1
- Weapons
- Shortbow - Zealous
- Recurve Bow
- Horn Bow - Vamp
- Long Bow
- N/Me (Dream Catcher)
- Soul Reaping 10+1+1, Curses 12+1, Illusion Magic 8
- Weapons
- Wand/Offhand - Curses 20/20 HCT and HSR
- Rt/Mo (Conditions of Healing)
- Spawning Power 3, Restoration 12+1+1, Channeling 12+1
- Weapons
- Wand/Offhand - Restoration 20/20 HCT and HSR
- Mo/A (Restore Condition)
- Divine Favor 12+1, Protection Prayers 12+1+1
- Weapons
- Spear/Shield - 20% Enchant Duration and -5 energy +15% attack
- Wand/Offhand - Protection Prayers 20/20 HCT + HSR
- Mo/E (Word of Healing)
- Divine Favor 10+1, Healing Prayers 12+1+1, Protection Prayers 8
- Weapons
- Spear/Shield - 20% Enchant Duration and -5 energy +15% attack
- Wand/Offhand - Healing Prayers 20/20 HCT + HSR
- Common Alternates
- Conjure Axe --> Celestial Strikes
- Conjure Scythe --> Striking Wind
- Burning Arrow --> Acid Barrager
- Tactics
- Condition Spike
- Crippling Anthem
- Apply Poison
- Foul Feast Paragon for Cracked Armor and other conditions
- Fevered Dreams with cover on Target
- (Actions from here down are Simultaneous)
- Wounding Strike on Target
- Spear Swipe on Target
- Incendiary Arrows on Target
- Plague Sending + Enfeebling Blood on Target
- Condition Spike should apply to all foes in the area of target, including npcs:
- Bleeding, Poison, Burning, Deepwound, Weakness, Crippling, Cracked Armor, Daze
- Damage Spike
- Plague Sending Cracked Armor + Defile Defenses
- Ancestor's Rage
- "Go for the Eyes!"
- Bull's Strike + Sun and Moon Slash
- Sloth Hunter's Shot + Savage Shot (With Horn Bow)
- Wounding Strike + Chilling Victory
- Spear of Lightning
- Wanding
- Damage without deepwound, without defile defenses, without vampiric weapons, and without wanding always averages around 550 due to cracked armor. Potentially can hit this spike every 10 seconds, however in reality you will only get it off 3-4 times max a minute.
Split
- 4-4
- Ranger, Paragon, Necromancer, and Heal Monk
- Dervish, Warrior, Ritualist, and Prot Monk
- Interrupts
- Dervish - Distracting Strike (necromancer can help with cracked armor)
- Warrior - Distracting Strike (necromancer can help with cracked armor)
- Ranger - Distracting Shot + Savage Shot
- Paragon - Hit with Warmonger's Weapon
- Daze - After a condition spike keep an eye on spell casters to shutdown, especially if a sun moon spam is ready to go.
- Damage Reduction
- Ranger - Spam Burning on greatest damage dealers as much as possible
- Paragon - Combine "They're on Fire!" with ranger's burning
- Necromancer - Use Enfeebling Blood on attackers
- Standard Blocking skills as well