User talk:Crimmastermind/Chaos Paladin/Skills/Rage Release
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Adrenaline is counted on each skill before its use. Not in a single adrenaline pool. You could change this to: hex - for 20 seconds this skill does nothing. If your target is already under the effects of this hex, you strike target for 8 damage for each successful attack you made during its duration and this hex ends. Other than that I can't see it working without a new mechanic. -- Spawn Legacy 10:30, 3 September 2008 (UTC)