User talk:DarkNecrid/Archive 1

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Hello, DarkNecrid, and welcome to the Official Guild Wars Wiki! If you need help with anything, don't hesitate to add a message to my talk page. I highly recommend that you check out the "Welcome to the wiki" page - it's extremely useful as an initial guide. Best of luck and happy editing!

Guild[edit]

When you upload guild images they need to start with your guild name for example Knights of Ascalon cape.jpg .Have fun and enjoy your stay ~ KurdKurdsig.png10:10, 25 May 2007 (UTC)

Links and Balance[edit]

To make the thing that shows skill number progressions (5...9...10), use the gr template. The one I just used looks like {{gr|5|10}}
Oooh, okay. When I have time I'll edit it up. :)
Zaishen keys thing is just random, and doesn't have anything to do with balance.
True, but if you triple balth faction (something that would help out newbies now with 4 campaigns...) you'd triple that just to keep the pve economy balanced. ;p
If you're gonna keep vod, you should keep all the guild hall NPCS, they're there for a reason.
They doubled the NPCs a long time ago, and I didn't really like that change. The NPCs are good, but there's too many of them right now...imo. ;/
People aren't gonna know what "those new maps" and "the dumb maps" are. You need to tell us.
I would except I don't know the names of those new maps! And that's assuming Anet does add them to find out. HA kinda sucks anyways.
I was talking about "The dumb maps" I'm assuming antechamber and...?
oic. Antechamber, Fetid, Forgotten.
The Vault? Don't you mean HOH?
Yeah, isn't it also called the vault?
The Vault comes before The Hall of Heroes (arena), it's a waiting room. HoH is the one you actually fight on.
oic. All the people I talk to call it the vault anyways, since its the same map, admittedly I don't talk to pro HAers so...:P
I don't think it's technically possible to do assassin chains the way you want to do them. +1...6 damage doesn't even matter in most cases. I think you heart's in the right place, you're just reaching too far with sins.
I think it would be. It's still the same system, it's just you can use them out of order but it does conditional stuff if done in the right order! At least it should be...
Fleeting stability needs to be reworded to "For X seconds, you cannot move slower than 75% regular movement speed."
Yeaah. I changed it because I think the anti-KD stuff is crap. Even if no one uses Fleeting yet, if you nerfed AoS, you bet your ass they would.
Vow of Strength would be crap, nobody wants to attack 30 times for a 20 second delayed heal.
True. I dunno what to do with it, but anything is better than what it was. I had some guy argue with me that VoS is better than using Wounding Strike. I lol'd.
You made Avatar of Melandru and Assassins Remedy basically the same thing, except one's elite, costs 20 more energy, and has 90 seconds more recharge. You might want to keep them distinct. Lotd of people think Melandru should be like dwayna - you lose conditions whenever you use a skill.
I guess.
Grenth's Aura was nerfed because it made it too easy to melee-spike protected targets.
True. I was thinking of making the Aura skills actual "Auras" here. I think you could probably add a clause to the enchantment removal. If the target has more health than you, probably.
You need to think about how some of these will affect other professions. Monks (or anyone) will start using Zealous Vow for infinite energy.
Admittedly, I just put something for Zealous Vow. It sucks (even though it technically gives you like 40 pips of energy regen) because no on wants to waste an elite on active e-management they have to work for. It's a total waste of a skill slot. So I just put something there. Should probably edit it to gain X...Y energy.
I don't think the Searing Flames nerf is technically possible. The game doesn't know how many people used a skill on player 1, and it doesn't remember how much damage they did. The more effective way of applying diminishing returns for damage skills is to do it within the skill. For example "Target foe takes damage equal to 10% of his maximum life." doesn't say anything about less damage, but that's what it ends up doing.

I'm flattered that you made me play Searing Flames spike :/

I think it does? Maybe it doesn't. I know if multiple people use an enchant like Protective Bond on someone, it knows that they all used it on him even though it displays 1 enchant, and splits the energy loss. I figured it'd be possible maybe. O well. ;( Also I needed a name and like hell if I'm playing Searing Flames spike. lolo
If diversion's going to be so short, it should have a benefit. Faster cast, longer blackout, something like that.
Diversion is pretty game winning. I think a 30+ second recharge is still pretty powerful, but you should have to work for it. imo the high end on Diversion is a bit ridiculous as it is right now. If every Diversion lands you can have up to 5 skills disabled from 1 bar. And it's pretty easy to have those 5 Diversions land if you play your cards right.
Diversion is strong, but a skilled player can either ignore it, on in some cases pop it on a skill they don't need. Most monk builds I run can bite 3 diversions and not be that much affected by them. It's the lucky diversions right before you finish casting that get you.
Ignorance: They're skills, not abilities.
It was 10 in the morning after being up all night, cut me some slack. <.<
Stolen Speed - ok, so what does it do?
Affect spells like it is supposed to. Currently it affects everything. Faster attack skills, faster signets, faster traps, faster....and on the other end I am pretty sure it does the same thing too. I know it affects you faster for sure on everything though, haven't tested the other side.
When I read it I thought you were making it do nothing. Shoulda said "fixed so it now only affects spells"
Humility: It's ok for skills to be strong. You can't kill a decent skill. Humility is one of the few skills that can solve a problem before it happens. Maybe to make it weaker, you should make it an interrupt, and if it interrupts an elite, it recharges twice as fast. Even then, the recharge would have to come down, 40 is too much.
Signet of Humility is iffy for me though. Sure you can cancel cast if they try to interrupt you and it promotes good play and stuff, but it's still either a) very very strong for the meta or b) no one takes it. I don't like that...
Midnight: Same problem as humility. You made it too weak. It's fine now, the blind duration just needs to come slightly down, or the recharge slightly up.
True. /agree
Aura of Stability would be useless.
It removes skillful play tho imo. You use it on your flag guy and now the only thing stopping him to the flag is a water ele. I like water ele's and all, but the ability to remove Knock Downs is a fairly powerful one.
Knockdowns are a powerful mechanic. They should have some powerful counters. AoS needs to have a bigger duration and a bigger recharge, so stripping it will allow knockdowns. It's really "the best" anti-kd in the game, which means izzy isn't doing his job.
Soul Reaping...you have to stretch to 15 SR just to gain 3 energy, which isn't enough to cast anything. You're taking this way too far.
I actually screwed up. I meant 1e per 3 ranks. Not 5. <.<; Either way, I don't think a primary should outshine ~100 skills in the game.
Soul Reaping is random energy management, which makes it 100% skill-less. IMO the whole PA needs to do something completely different. It's been broken since blood spike was discovered.
OOB would be too good if you only sacced 10%.
It used to be good, but I don't think it was "too good". Only boon prots ever took it. No one really likes wasting an elite slot on e-management in PvP, but OOB worked because its a) unstrippable and b) boon prots had a choice between that or the Mantra anyways. :P I don't think many other people would use it...but what can I say I love boon prots and want them back...
But when it used to be 10%, it used to have an energy cost.
Atrophy is crap now, why make it worse?
Because I hate the skill for what it does. Removing attributes from people is completely dumb and shouldn't even have a slight instance of even being viable tbh. Granted, it's not as dumb as WoD, but then again, what is?
Cacophony is crap as well, why weaken it?
It's not wail of doom, it just shuts down a single attribute, most of which won't affect your skills much. The only class that would really be owned by it is paragons, for the others, it's just an inconvenience.
It's a pretty big hard counter since it came with Nightfall. Whoever thought making a ton of anti-shout skills was a good idea needs to go rethink something. I was just tryin' to rework it a bit so that it isn't so ANTI...PARAGON. could up the damage a bit, but I didn't want it to be so strong that it was just necro backfire.
Again, a function thing for WoD. The game doesn't know if people have casted spells before. Make it an interrupt.
Yeah sounds good. :)
PvP incoming is fine the way it is. Don't make the pve version suck too.
I'll rant about expertise in a second.
Did you rip the ranger section straight from my page?
Just the spirit and pet things, but only because they made sense and should be done.
I have to put a big ???? on Signet of Creation.
Signet of Creation was a skill that I didn't remove...so just ignore it. When I was doing this I took Dark Apostasy and copied it like 500 times. lol.
Power attack needs to stay as an energy skill.
Eh. I guess so. I definitely like the Weapon Spell effect on it though. Weapon Spells are mad lame.
I agree weapon spells need counters. I liked your other one (was it disarm?) Makes sense.
Yeah it was Disarm. :)

Expertise rant: Why bother it affecting only ranger skills? That does one thing: Prevents other professions from using ranger skills. That's why expertise (and fast casting) are retarded PAs - they're requirements to play the class instead of bonuses.

You need to reset where you think the balance line in GW is. There are a lot of skills that are on the weak side that you want to nerf. You're drawing your line too low on the power scale. However, a good sign is that you know every skill that's a problem, so you obviously know exactly how powerful each skill is.

Some of your changes are very interesting (Mystic Vigor stood out to me), the biggest problem with some of them is function. IDK if you know how game programming works, but the game can't remember what happened a second ago. All the game knows is "what's happening right now."

Your head's in the right place, and it seems you are good at gauging power level of skills, you just draw your line of balance way wayyyy much lower than most other people, so you want to weaken skills that are already weak. It's ok for skills to be good, as long as skilled play can beat them out. ~Shard User Shard Sig Icon.png 22:38, 15 July 2008 (UTC)

Alright, thanks for commenting. :) Means a lot to me. DarkNecrid 09:25, 16 July 2008 (UTC)
tiered conversations need color coding IMO lol. ~Shard User Shard Sig Icon.png 09:39, 16 July 2008 (UTC)
lol yeah. :P DarkNecrid 10:35, 16 July 2008 (UTC)
I'm very TL,DR'ing atm. But I will comment on an unspecified time. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:55, 16 July 2008 (UTC)
alright. :) You should probably make a new section when you do, between just me and Shard this one is baed. DarkNecrid 15:43, 16 July 2008 (UTC)
I might use some notepad magic to color-enhance tiered conversations. I'm too lazy to do so now.
Also, forgive me but your list is long and I don't want to read the whole thing again for the changes. Can you tell me exactly what things you changed/added? ~Shard User Shard Sig Icon.png 04:12, 31 July 2008 (UTC)
I bolded all the changes. I thought I mentioned this on your discussion page. :P DarkNecrid 06:55, 31 July 2008 (UTC)

=.=[edit]

Leave the weapon spells be. You obviously have a large issue with Weapon of Warding. Weapon spells aren't WoH. they arent s00per heals, and the effects are short and meager for the cost. I can agree with Rending aura/Rending touch removing them, but thats it. Weapon spells are fine as are.

Overnerf spears.

Overnerf Scythes.

Overnerf EVERYTHING. I think you and Izzy must've worked together before, cause everything you nerf is less than 50% functional as it was before. No skill deserves to be useless, or only 1 time use.I understand that certain things are overused or abused, but you cant just kill everything thats gimmick-y or is broken in the slight.

Bleh. >___> ~Phill Gaston User Phill Gaston Sig.png‎ 11:48, 7 August 2008 (UTC)

Overnerf everything and all you'll end up with is a whole bunch of burly men, hitting each other with foam weapons. lol! --68.32.187.152 12:29, 7 August 2008 (UTC)
You're pretty dumb if you think people wouldn't use Scythes, Spears, or Weapon Spells with those changes. That is all. Thanks for the comment though. DarkNecrid 15:37, 7 August 2008 (UTC)

I would like your program nao[edit]

One teeny question: Will you be hosting it? -- NUKLEAR User NuclearVII signature 3.jpgIIV 21:19, 7 August 2008 (UTC)

Yeah, I have my own web hosting, FTP server, etc. The main things me and my friends are trying to work out in planning (still planning stages!) is how to handle user template submissions, moderating said templates, and such, in addition to information showing. Balancing too much info with too little, etc. DarkNecrid 21:34, 7 August 2008 (UTC)

Small suggestion[edit]

In the future, rather than posting something like this, putting the note on the user's (in this case, Readem's) talk page would be just as informative without contributing to the excessive editting to Izzy's talk page that we're trying to avoid. Thanks much. - Tanetris 12:21, 10 August 2008 (UTC)

Just fyi[edit]

I have 3 Ps3'sOni User talk:Oni 15:20, 12 August 2008 (UTC)

Nigger nigger.[edit]

Nigger nigger nigger. Vael Victus Pancakes. 00:02, 6 October 2008 (UTC)

Is this like Beetlejuice where you just summoned a weird ass guy whose going to try and ruin our lives so that he can exist in the mortal world again, or wut. DarkNecrid
No it's like Guild Wars Wiki where I summoned people to your user talk page that aren't aware we're friends and thought I called you a nigger five times without asking either party (you or me) about it. Thus the mighty beast gave me a completely undeserving ban for three days probably because they don't like me.
That's what it's like. <3 Vael Victus Pancakes. 19:35, 11 October 2008 (UTC)

Happy Birthday[edit]

-- |Cyan LightUser Cyan Light SB.jpgHere!| 18:41, 7 February 2009 (UTC)

[1][edit]

The nerf fixed nothing. --216.241.108.106 23:31, 27 March 2009 (UTC)

It isn't meta anymore in any game mode as far as I know (maybe some stupid TA team I don't know about?). The issues are outdated and aren't relevant with the current metagame anymore. At best you might encounter it once every blue moon in Random Arenas, but then again you could say the same for Mending. DarkNecrid 23:34, 27 March 2009 (UTC)
Is there still an issue with the skill? Yes. So the page stays. It isn't called "Metagame feedback". --216.241.108.106 23:35, 27 March 2009 (UTC)
The only "issue" with the skill is that Plague Sending and its ilk are retarded, but they have their own sections. The other reason this skill was stupid (Mantra) was nerfed already, part of why it isn't an issue anymore. You can't just call it an issue because another skill made it dumb long ago - that belongs on that own skills feedback page tbh. When Keystone Signet was overpowered, you didn't see anyone throwing up every single signet it made overpowered, likewise every single condition applying skill that Plague Sending makes better doesn't need their own sections. The purpose of the Skill Feedback section is for ArenaNet to elicit user feedback on the balance of skills, there is no balance issue with Signet of Midnight, there is balance issues with the skills that effect it. There is absolutely 0 suggestions in that section that suggests there is directly a problem with Signet of Midnight, in fact, each suggestion clearly says the problem isn't with Signet of Midnight itself. DarkNecrid 23:40, 27 March 2009 (UTC)
Plague Sending doesn't cause self-blind. Every suggestion on that page is about a skill interaction, which until we start doing combined suggestion pages are just fine on the SoM page because SoM creates the problem, PS is just the most common way of abusing it. --216.241.108.106 23:50, 27 March 2009 (UTC)
Plague Sending doesn't cause self-blind but it is the key issue at hand. Signet of Humility, Signet of Distraction, Signet of Disenchantment, Signet of Disruption, etc, couldn't recharge themselves automatically in 10 seconds, but Keystone Signet was the reported issue because it is what made those broken. No pages for the above skills were ever created in response to Keystone Signet breaking them, just 1 for Keystone Signet. Likewise, the originally archived issues on SoM's page should be archived because it is a relatively balanced skill now with its activation time, there are just other issues caused by other skills. Each skill page is supposed to have issues with the actual skill itself. Both users said there was no issue with Signet of Midnight itself, just other skills made it stupid, but those issues do not belong on that page. I personally feel that to save redundancy and not slow down the system, that the issue (Which was Plague Sending/Touch being dumb) should go to the place where it belongs - in this case Plague Sending and Touch, where there is currently an issue placed.
At this point, ArenaNet is fairly aware of player's concerns with Plague Sending/Touch I'd say (Linsey saw the topic on her userspace), so at this point she's probably going to check out the issue under Plague Sending/Touch anyways. The whole idea behind this archiving deal is to make the section less redundant and not so outdated so that the ArenaNet balancers can actually see and respond to recent community concerns, and having the same issue (Plague Sending being dumb) in 2 different spots is being redundant. Hopefully this makes sense and you'll see where I am coming from, and you'll revert your undo. DarkNecrid 00:00, 28 March 2009 (UTC)
SoM is not balanced. SoM is the main player in the imbalanced combination of PS/SoM because it's the blind that's the problem, not the method of transmission. Unrelated, but Plague Sending is used in response to the amount of damage in the game (especially hexes) requiring the monk have as many slots as possible dedicated to fighting those. If the amount of damage was reduced, FF/PS would see less play because an off-monk condition removal wouldn't be absolutely required for balanced builds. --216.241.108.106 00:10, 28 March 2009 (UTC)
Since there's still no absolute guidelines on this yet, and I want to talk to Linsey about how she wants it setup for her (since it's currently setup in a way Izzy preferred), I'm pretty much going off of instinct here, and to me, personally, it seems overly redundant when PS in general is an overly powerful, cheap, fast activating spell that causes weird problems by itself. I'm just going to say whatever at this point until we can talk to Linsey and hear how she wants it particularly setup. I would have preferred if you msg'd me first before reverting, though.
Instead of just adding it back though, why don't you revert your undo, remove the delete tag, and instead file an updated issue with the skill. (since the current issues are outdated in the sense that they were filed after a significant change to the skill). If you're okay with doing that, then I don't mind. DarkNecrid 00:23, 28 March 2009 (UTC)
Nevermind, I'll handle it. Thanks for coming to me at least! I'm trying to get this worked out ASAP so that Linsey can check it out and we can rework it to suit her. Thanks for being constructive, and sorry. DarkNecrid 00:31, 28 March 2009 (UTC)

(Reset indent) I created a new issue and added it to the Mesmer skill feedback listing, feel free to discuss my suggestion on the relevant discussion pages. Sorry again for archiving it, still trying to work all of this out, etc. DarkNecrid 00:40, 28 March 2009 (UTC)

No worries, and sorry for the hostile attitude. --216.241.108.106 02:29, 28 March 2009 (UTC)