User talk:Greener/Skill infobox testing

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This is annoying: List of duplicate skills are tagged with both Category:Duplicate skills and "Infobox:| duplicate = yes". The "yes" part does nothing when "Category" is removed; yet it works "| special = Duplicate". The more I look at this thing, the more of a bloody mess it becomes. Daggers have "| checks = hit | checks-true = critical, energy" that appears to do nothing. The list keeps growing. Did no one maintained this? Its as if no followed through with these tags. If I ultimately cannot clean this up, then I'll likely mass tag "Special" for everything. --Falconeye (talk) 07:19, 22 June 2016 (UTC)

Yeah, it looks like the code {{ #if: {{{special|}}} |;[[Special skill|Special]]:[[{{{special}}} skill]]}} {{ #if: {{{special|}}} | [[Category:{{{special}}} skills]] }} is the portion that will create the category if | special = Duplicate is used. There appears to be no variable called "duplicate" so using | duplicate = yes won't work, as you pointed out.
tl;dr: You may as well use |special = for all the fun things, as you pointed out. G R E E N E R 07:41, 22 June 2016 (UTC)
List of monster skills display some skills with "any"-icon; yet Marked For Death displays "monster"-icon. The "any" ones are tagged "special = monster"; the "monsters" tagged with "profession = monster". Which one is correct? Blue and I really hate these roadblocks. Considering I've gotten no "request" response over the past month after spamming GWW & GW2W, I'd settle for whatever we three can agree. --Falconeye (talk) 04:55, 23 June 2016 (UTC)
Well, that looks all shitty. So, my digging has brought me to this point:
  • If you want a category to appear, use "special = Monster" and it will attach Category:Monster skills. This may or may not be what you're looking for, but "special" does seem to be the main driver for categorizing strange things.
  • "Profession = " does not appear to do too much, but it may be called later in other forms, like on List of monster skills.
Honestly, there is no harm at all in tagging BOTH of those parameters with "Monster", if you like what they accomplish. Hope that helps... G R E E N E R 07:53, 23 June 2016 (UTC)
By the way, if you'd like to have a "special2 = " parameter as well, let me know and I can probably set one up. G R E E N E R 06:08, 24 June 2016 (UTC)

That would helpful, but give it 1-5 like "causes1-5" and "remove1-5" just to be safe. Also, Sacrifice extra-cost sort-ascending does not place Ritual Lord (2%) or Holiday Blues (50%) on opposite ends. Thus talk page is quickly becoming a "list of broken stuff to fix". ^_^ --Falconeye (talk) 06:17, 25 June 2016 (UTC)

I'll toss in the extra slots here first. Be aware, the "Special =" are also designed to visually appear in the infobox. Choose wisely how you want to use this option.
As for the sorting on Sacrifice, that won't likely be fixed. Because it accepts "10%" as a string (which it must due to the % sign), it will always sort it as a string. G R E E N E R 16:53, 25 June 2016 (UTC)
So there is no way to "hide" it or list "multiples" stack under same under same (i.e. razah, G-1000). Speaking of which, can you have Category:Multiple profession bosses redirect to Bosses with multiple professions; like how razah's multiple redirects? Knowing how to do that would solve some "naming issues" Blue and I have to certain skill categories. --Falconeye (talk) 18:41, 25 June 2016 (UTC)
The categorizing of bosses with multiple professions is done (there was only one of them, apparently). I'll look at the others later. G R E E N E R 21:52, 25 June 2016 (UTC)
Getting multiple tags into one area will require some if/then code. I think I know what to steal, but my brain isn't on at all tonight. Will try tomorrow afternoon. G R E E N E R 06:41, 29 June 2016 (UTC)
I've attempted to steal code from the {{NPC infobox}}'s professions and campaign sections, and while getting the if statements work out isn't hard, having them get displayed properly in the table is beyond me.
Let me know how many "Special" categories you're likely to use. If it's just two, then we may live with it being split between rows. If it's four or more, it won't work well. G R E E N E R 06:31, 30 June 2016 (UTC)

Skills by availability[edit]

Diffusing Monster skills list into manageable "chunks". The "notcategory" stops at 9; our options are to (A): in increase that number, or (B) make category2: stackable using "¦¦¦" parameter ("category2" example).--Falconeye (talk) 00:29, 28 June 2016 (UTC)

Monsters list/categories in general 90% done. Please double check to make sure I'm not missed anything. I made separate "inclusion lists" for every possible parameter, so I'm liable to delete the bottom "misc." list that exceeded 9-exclusion limit. --Falconeye (talk) 06:13, 28 June 2016 (UTC)
Will review what can be done tomorrow. G R E E N E R 06:41, 29 June 2016 (UTC)
Do you have a count or list of skills which should appear in the "other" section? It would help me test how (un)successful my attempts are. G R E E N E R 06:31, 30 June 2016 (UTC)
I already removed it; I was trying to have it *NOT* list stuff. But I ended up creating a separate list for *Everything*, the hard way. I'll create a List of monster skills/test that you can delete. --Falconeye (talk) 07:23, 30 June 2016 (UTC)
I played around with it last night, and will try a bit more today. The code which handles "¦" seems to be a core part of DPL. It isn't defined in any templates that I see, so adding it to the "notcategory" parameter doesn't seem likely right now. G R E E N E R 17:41, 30 June 2016 (UTC)