User talk:Miss Innocent

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Hi Miss, i added <br> after each name as the list was a little messed up. Remember you can use Templates like {{Me}}-->(Mesmer) or {{Me|big}}-->Mesmer ~ KurdUser Kurd sig.png 22:51, 2 November 2007 (UTC)

Stop wrinting comments on Paragon skill feedback pages. THEY HAVE DISCUSSION PAGES FOR THAT! --Spura 14:02, 26 March 2008 (UTC)
Oops. I thought I was giving feedback. to give feedback on the feedback page.Miss Innocent 16:58, 26 March 2008 (UTC)
O come on she made a little mistake no need to shout at her ;) ~ SCobraUser-SuperCobra-Sig.png 17:07, 26 March 2008 (UTC)

Grinding phails[edit]

you have to understand that, although nobody likes grinding... there has to be progression
If, when creating a new character, you choose his height, skin tone, elite armor, colour of said armor, weapon of choice, offhand if it applies, nobody would play the game. Now, I agree with the RA --> TA --> HA thing. First of all, I don't think you understand the system you're complaining about. You moan about Team Arenas, which you do not have to set foot in to get to HA.
Now, to keep a game interesting, you have to have goals, and people see goals as grinding. I want 100k and 10 ecto for my Voltaic Spear, dammit, I have to grind! Well... if you got one with the /voltaic command, would you play the game a week after buying it?
What you failing seem to acknowledge, is that in Guild Wars, whatever the amount of grind, we want prestige things (weapon skins and whatnot) and that HA is meant to be the hardest part of PvP. The whole point is that you won't just be fighting anyone there, it'll be a co-ordinated team and an interesting game. Why the hell would you let someone's first experience of GuildWars (possibly first experience of a MMORPG) be an "elite area"?!?
grind to improve [title-linked skills] Oh c'mon... do you want no sense of achievement whatsoever? People want to achieve things in the game, if you don't, there's no point playing. The idea is not you get the skills, and you have to grind if you want to be able to do as much with them as possible. It is to reward people who decided to do it.
I myself am gradually maxing my Luxon Title - because I choose to. Now, the situation could be that you put in all that time for one little Title. could be. However, ArenaNet decided to make an incentive, and reward people. It is not for you to moan that wawa I have to have a vague clue what I'm doing in PvP and make a mockery of the people there who have been practising for years. It is an elitest area, you should want to be good enough to be there.
It's people like you, who expect to get everything handed to them on a plate, with no effort, no sense of achievement, which caused the scale of Luxon / Kurzick / Ebon Vanguard / Asuran / Norn / whatever skills to be changed to 10...10 when it used to be worthwile maxing the Title.
In short - if you don't want to play the game, do not buy it and don't ruin it for the rest of us that do want to actually play the game. --> A F K When Needed 17:09, 23 March 2009 (UTC)

You miss the point. When the game was released, PvP characters actually worked exactly like that: you picked your class/armor/equipment, and jumped in. You didn't have to "unlock" the PvP zones. Guild Wars did "well enough" at release; it was part of the design philosophy that you didn't have to grind for hours to be equal in power to another player. PvP was meant to be "jump in and get to it", without the grind required by other games. Putting in "progression" for PvP undermines exactly what Guild Wars primary selling point was to begin with: a game without the grind.
In PvE, the achievement came, not because you were a patient player who slaved away for hours to give you enough bonuses to your stats to get through an area, but because you as a player improved your skills and performance. This ranges from little things like "pull enemies to avoid big groups" to "bring enchantment removal for annoying monks". It was not through grinding that players made achievements, and I miss that.
The "max equipment" was cheap and relatively easy to acquire, too. The special skins like the Voltaic Spear are irrelevant; you can use a nice boring Bronze Spear with a lightning mod and +30 HP and it'll do just as good as the fancy one with glowing animations.
I don't really think you understand what I'm complaining about, nor what Guild Wars's design philosophy was and why it was built with a low level cap and easily maxed equipment. Guild Wars was built for me, a long time ago, and I'm sad it's moved away from where it used to be. Also please sign your comments correctly.Miss Innocent 22:34, 23 March 2009 (UTC)
Please sign your comments correctly --> Um... WHAT?
Anyway, the whole point is, if you get the "elite area" half full of first timers, it ruins the point. If you're not new to the game, 10 little rounds of Random Arenas won't really ruin your life, it takes hardly any time at all.
Putting in no "progression" means there's nothing to achieve, nothing to do, no reason to play the game, end of story. There has to be goals. Even if it's just getting an animated Spear or decent Paragon armor that doesn't have nipples on it. --> A F K When Needed 12:50, 24 March 2009 (UTC)
My point is that I'm not a "first timer". I've gone through the whole darned game 8+ times, but because I happen to have not done all the same steps on yet another character, I can't jump to the end with someone my party actually wants. And the progression I really want eliminated most is in PvP, which I think has been eliminated. It simply doesn't make sense to tell people they have to work their way up through ranks of things that aren't related (and some formats that are dead) in order to get to a format where people actually play. I'm glad this got fixed, eventually. 13:44, 29 November 2010 (UTC)


Probably a long, LONG overdue comment, but I like your userpage. I share a lot of your concerns and bothers. I can identify! The PvP system sort of just bothers me, too. The grinding in PvE gets boring, etc., etc, etc. So, really cool page and I'm glad there's somebody here that I can find common ground with (little enough of that happening!). ~ A R A ~ 05:04, 29 November 2010 (UTC)