User talk:Raine Valen/Build/Soulcrusher (AB)

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As someone who hammers and rits like a pro, this makes me vomit from my eyes. I get the theory, but you got minor details wrong.--GerrohUser Gerroh GerrohEmblem.gif 23:02, 1 October 2011 (UTC)

Where? — Raine Valen User Raine R.gif 23:14, 1 Oct 2011 (UTC)

Warrur

  • You don't need 15% armor pen, that extra 3% is going to translate into like, <2% damage increase(Depending on what their armor is). Considering the warrur's damage contribution, <2% isn't enough to justify losing 75 health. I'm alright with 16 ham.

First Rit

  • Rebuild this altogether. Take ghostforge insig with these skills: DwG, Spirit rift, Chann strike, spirit siphon, destruction, bloodsong, return.
  • Have them cast spirit rift on target to kill while already carrying DwG, warrur KD's as soon as spirit rift finishes casting, rit runs up as the little ball goes up, cast DwG dropping the first DwG, then drop second DwG immediately after spirit rift pops. Keep in mind you can't just return on the war, shadowstepping drops bundles. Chann strike would just be for.. Idk, spiking single targets when there's no ball up going on? You could probably remove chann strike, really.
  • Ghostforge insig is because it'll help when you're actually taking damage, read 2nd rit.
  • You might not like bloodsong or see the point in it, lemme explain. Bloodsong is a spirit for the sake of having a spirit, much as life and preservation are. Their effects aren't really overwhelming, but these three spirits are great just for fueling spirit related skills. Bloodsong steals health, which means it stays alive longer than most spirits, and it gets a pretty good level, it's also an easy energy pool for using spirit siphon. Spirit siphon at 16 chann is retarded amounts of energy. I run (I think) 12 chann, 2 spirits with spirit siphon as a rit healer and never run out of energy.

Second Rit

  • Xinrae's is bad, people who don't play rit don't realise this because it looks so good(omgprotspiritandrofwithlifestealwtfffffff). It's actually pretty laughable. Do you know what I do when I play offense and see a Xinrae's rit? I laugh and kill them. Use Spirit light wep instead, at those attributes you're going to have a retardculous 32 health/sec for 16 sec which comes to 512 health total. For 5 energy. 512 health for 5 energy. Five hundred twelve health for five energy. If this rit wears ghostforge, they should be safe from almost all damage as long as they're not totally fucking retarded. Seriously, I've stood still in RA with ghostforge/spirit light wep and watched as 1 or 2 people wail away on me, with just SLW and the +armor keeping me alive.
  • Spirit light wep means you don't need Wep of warding, which I think is garbage, anyway. Blocking is nice, but it's not that big of a deal when you already have SLW.
  • So take out WoW, and energetic was lee sa(Also garbage skill, the net energy gain doesn't justify 2 sec cast), and toss in... maybe mend body & soul and spirit siphon. Could also put in spirit light or spirit transfer in place of MB&S.

I think I covered everything. I'd prefer the warrur run my tactics hammer build(With draw spirit where I usually put healsig/wild throw, ofc), but whatever, it's fine as it is, I suppose.--GerrohUser Gerroh GerrohEmblem.gif 21:19, 3 October 2011 (UTC)

Forgot one skill for the 1st rit. Take Gaze from beyond, for blind, to negate the loss of block from WoW. Or take whatever, it doesn't matter, you should have more than enough heals & protection.--GerrohUser Gerroh GerrohEmblem.gif 21:25, 3 October 2011 (UTC)