User talk:TimeToGetIntense/game balance june08

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Why do you suggest buffing Gale? 3 second KD non-elite 5 energy with 10 recharge is OP and not a bit too. Leviathans/other thing buff: Ohai BB sins. Other than that, don't have anything else to complain about ;). Dark Morphon(contribs) 15:20, 13 June 2008 (UTC)

AoR half your current energy to prevent insanity (100 hp every 3 seconds go), Eth Renew add to PvE or PvP? -- Armond WarbladeUser Armond sig image.png 15:48, 13 June 2008 (UTC)

I think you didn't watch GvG for quite a while ;). Dark Morphon(contribs) 16:37, 13 June 2008 (UTC)

Some nice ideas there. Especially the Wild Blow, Cleave and mesmer ones, we need Distortion back xD

But I also agree with Armond that Aura of Restoration should not be changed to that... Probably something more along lines: You gain 1...3..4 Health regeneration and that + current set-up --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 17:05, 13 June 2008 (UTC)

Put a damage cap on Elemental Flame. I don't want to take 230 damage from one skill because
Deep Freeze.jpgBlurred Vision.jpgGrasping Earth.jpgShatterstone.jpgMark of Rodgort.jpgIncendiary Bonds.jpg is on me. I like your other suggestions, especially Wild Blow. ~Shard (talk) 23:16, 13 June 2008 (UTC)
yeah that just fail --Frozen Archer 23:17, 13 June 2008 (UTC)
You want axes to have a spammable +59 attack before buffs? Or are you gonna claim there won't be stacked damage buffs and a disabled RC? --24.179.151.252 00:17, 14 June 2008 (UTC)
@Armond, how is 30 HP/sec a problem when the Ele needs to go into a high set to do it? Do you know what happens if you die in your high set and get rezzed? You end up with about 25 energy in your high set. That is less than the +30 you're trading 2 pips for. It would be a really risky maneuver to swap up in a situation where you're getting killed and you need to heal more. This is also assuming the Ele has full energy, which is very often not the case. This suggestion totally plays into the whole energy management aspect and risk vs. reward of dumping your large energy reserve when playing an ele. Also, for Ether Renewal. I mean that's what it should do both in PvP and PvE. A 9 second duration at 15 attribute shouldn't be too good for smiting, also I'm assuming the PvP version's energy gain. The fast casting addition would make the spell actually good for using Ele spells but wouldn't make it good for smiting. It would also make the Ele a little stronger at using support skills such as Heal Party.
@Shard, yeah. I will revise the Elemental Flame suggestion before Izzy sees it. Thanks.
@24.179.151.252, Would you rather run a Signet Mesmer or some kind of Me/N with Disease and Humsig in a Condition pressure build? Sure you can give your Warrior +10 damage per hit, or you can do 8 DPS to all enemies all the time. The stacked damage buffs are powerful on Dervishes because it's a frontloaded big damage spike. The cleave suggestion requires the target to have conditions to hit hard. The Warrior can apply 3 conditions in 3 attacks, but this means the Cleave will come at the end of a 4 hit combo. This is nothing like the Dervish massive spike with no setup. The stacked damage buffs wouldn't be nearly as powerful because the combo is slower and will just be caught by infuse or simply WoH if you don't have pressure, therefore you want the rest of your team to be spamming conditions, shutting down defense, and causing more pressure, and stopping spikes. The Cleave Warrior would never be able to spike like a Dervish can or like an Eviscerate Warrior can.
Thanks for the feedback guys. --TimeToGetIntense 01:09, 14 June 2008 (UTC)
Sorry, I seem to remember my ele having 120 energy on her high set. Then again, when was the last time I rolled a PvP ele? -- Armond WarbladeUser Armond sig image.png 01:30, 14 June 2008 (UTC)
Usually I run 9-10 E-Storage and have ~70 energy normally, ~100 in high set. You can get more with insignias and runes, and running 13 e-storage but all these things are of course sacrifices and all good Ele bars are multispec. --TimeToGetIntense 02:24, 14 June 2008 (UTC)
Cleave spammin a +70 is imba and you know it, a single warrior perhaps still wont be able to use it to its full effect but when you have blind bots, disease spreadin necro, poison spreading ranger, and your dw before the spike it becomes far imba 76.26.189.65 04:38, 14 June 2008 (UTC)
If all those conditions are sticking so easily you've already lost. Also don't call it a +70. It's +29 and +30 (+59) if you get the 3 conditions. I don't care about Conjures or SoH, any Warrior can have them, it's a moot point. Also, between Eviscerate and Executioner's Strike you deal a total of +67 damage over two hits. Dismember of course adds no damage, so assuming all the conditions are on the target it is still a weaker spike than Evis->Exec. This buff would make it better for pressuring though. --TimeToGetIntense 04:45, 14 June 2008 (UTC)
8adren vs 4adren 76.26.189.65 06:06, 14 June 2008 (UTC)
Yes, and it requires you to set up with 3 other skills and/or rely on your team to provide conditions. Eviscerate->Executioner's is more reliable and your team can be a spike team. A condi pressure team can't spike AND overload with conditions. You only get 64 skills. --TimeToGetIntense 06:47, 14 June 2008 (UTC)

Intense, I still suggest you remove your gale suggestion. A 3 second non-elite is simply too powerful. Dark Morphon(contribs) 07:46, 14 June 2008 (UTC)

I don't see why it is. As long as you can't run Gale on like 4 people on your team it should be fine. --TimeToGetIntense 10:49, 14 June 2008 (UTC)
WoD is imba at this moment right? Compare your version of Gale to that. Dark Morphon(contribs) 14:50, 14 June 2008 (UTC)
WoD has a 1/4 second cast time, 1 energy cost, and no exhaustion. You can't disrupt it and the Necro can spam it indefinetly until your team gets pressured out. --TimeToGetIntense 15:35, 14 June 2008 (UTC)

this update is just complete leetsauce INCLUDING AND ASPECIALLY THE GALE ONE Lilondra 15:24, 30 June 2008 (UTC)