User talk:Will Greyhawk/GW2 Suggestions
First off, I'd like to thank The Cabal for helping me set this up (now you all know who to blame). I have limited time per day on my computer, so it'll take a little while for me to finish this. Feel free to leave comments on what I have so far, so long as its constructive, other wise I'll find you and eat your soul.--Will Greyhawk 17:53, 14 January 2009 (UTC)
Amidst the chaos of bad suggestions, a lone voice stands out. :P But seriously, your ideas are uncommonly good. I hope that Arenanet plans to do these things.--220.127.116.11 06:18, 24 January 2009 (UTC)
- I'm glad you think so, help make it worth the effort. You'd be surprised how good ideas can come from reading bad ones, but I mainly try to write something I would want to read. I have rejected the "ROFL OMG KTHXBY" culture, and try to use decent English whenever possible. I just hope all this won't get deleted, as the powers that be plan to delete the GW2 suggestion page.--Will Greyhawk 16:54, 25 January 2009 (UTC)
Maybe when I'm done writing this thing I'll do that, but untill then I'm sticking with the Bold.
- Bugger,forgot to sign that last comment.--Will Greyhawk 16:12, 29 January 2009 (UTC)
- I'd honestly prefer to wait until I'm closer to finishing. Perhaps then I'll take you up on your offer, Cabal. An a different note, I wouldn't mind some feedback on the suggestions themselves. They're still imperfect and incomplete in my mind, so some constructive criticism is appreciated. But the warning on the top still stands.--Will Greyhawk 18:46, 31 January 2009 (UTC)
Ok, just tell me when you want to add them in. This is what I think about your thoughts so far...
Sounds pretty good. Lack of customization for them is really annoying and some of the things that you suggested sound pretty good, especially the ranks for the bigger guilds.
- Guild Halls
Customization for these is meh. It would take a while to program for not that many benefits. The inner/outer part makes sense though since they are supposed to be halls.
I agree with you. The races should be balanced with no advantages over another.
I kinda doubt that any of the factions or nightfall professions will make it into GW2. They will more than likely just get absorbed by the other professions. (ie. The ability of ritualists to make spirits will go into necromancer, paragon to warrior, etc.) Some new professions would be nice though.
This is one of the bigger issues for GW2 in my opinion. Putting indoor areas would be nice, but could add a too much server strain, so if they were to be added, it would have to be kept at a minimum. The simulation of morning, night, etc. would be nice, but most things would have to be kept the same (monster spawns, etc.) because some people, like me, can only play at a certain time of the day.
Some sort of faction system has to be kept.
/Agree. The emotes that we have right now are kinda lame. Some more would be nice, but most people can type fast enough for the chaining part of emotes to be obsolete.
I hate grinding. I can barely stand farming to tell the truth. It would be nice if ANet kept the levels decent, (below 50) and not like other games that go up to 100+. Also, whenever they add another expansion, they should not expand the level cap like most games do. (WoW comes to mind...)
- Thanks for the feed back. I guess I need to overhaul the Halls section, as I don't think I quite got what I was trying to say across. I wasn't thinking about completely designing you own hall from scratch, it was more along the lines of getting the hall and choosing where some of the props and such might go. Like choosing to have a services NPC and its props in one spot instead of another. Choosing where to hang a banner or place some shrubs. Simple and limited stuff like that. The only customization that I'd really make an issue of is my statue and plaque idea. As for your comment on the professions, well, I just hope you're wrong. Though I do fear that you aren't. I don't see changes in monster spawns taking place if the time of day where to change, I just don't see Anet caring that much to bother with such a minor detail. I certainly wish I could type fast enough for my emote chaining to be obsolete, though the suggestion is more for the video makers. More and more games come with features and options to aid in the making of Machinima (videos made using games), especially after the success of a certain Machinima made with a certain sci-fi FPS. And I certainly hear you on the grinding and farming. I have more ideas coming in the future, so keep watching this page.--Will Greyhawk 18:23, 2 February 2009 (UTC)
- Sorry if that was a little hard to read, been busy and low on sleep.--Will Greyhawk 18:25, 2 February 2009 (UTC)
Comments revisited: Guild Halls-They would be better if you did the stuff you said above. Environment-Most people want stuff to change with the time of day so I just kinda assumed that you were getting at that too. This is really only viable if only the appearance changes. Emotes-Yeah, I guess it would make stuff easier for video makers and thus may not be obsolete like I had said.
- The character ideas sound good so far. The character customization from Aion does look pretty cool and it would be nice if ANet implemented it into GW2 as well. I also agree with the hairdresser since I've messed up some of my characters appearance or get bored of them and wish that I could switch them. But that requires to start a new person as the system is right now. Oh, and thanks for clarifying the guild halls section. :) The Cabal 00:01, 11 February 2009 (UTC)
- Hmmm... mounts are always a tricky thing to deal with. I really don't want to walk all the time to get places like you. But, the mounts like the siege wurm, etc. were fun for the certain places that you got them. But mounts to get places would be kinda pointless if they keep the map travel in. Speaking of which, they should keep some form of map travel like you said. If they don't, they are going to lose quite a few players. I for one would not be too sure if I would want to get it or not if they don't keep it. The Cabal 04:00, 12 February 2009 (UTC)
- I recently had a brain storm in regards to the mounts and other creatures like the siege turtle, and how to have siege equipment in either pve or pvp (if balanced). Its still a bit raw, so it might take time to be put onto this page.--Will Greyhawk 05:49, 12 February 2009 (UTC)
I know its been a while, but I would greatly appreciate any feed back on this. I still feel like it needs something to finish is off, but damned if I know what that would be.--Will Greyhawk 21:31, 22 June 2009 (UTC)
Just here to say I love your idea about faction deciding racial alliances. Keep up the good work.--Evil guy563 17:01, 6 July 2009 (UTC)
Though no one is likely to see this other then me atm, its time to take stock of then and now. Back when I'd written this, it was before the first GW2 video, a time which we knew next to nothing about GW2 other then 5 races, persistantce, and no subscriptions. How things have changed. I'd asked for all 10 of the GW1 professions to be included (also assumed that dual classes would still be in) and we have eight instead. While we're still waiting on the last one, I ahve to say, I'm more or less happy with whats been reasled on that front. I suppose I'll miss dervishes a little, they ahd a uniqe look, with the hoods and the scythes...but they were horribly unbalanced, and remain so. Not going to miss paragons much though... My three favorites, Ranger, Eles and Sins (by way of the thief) are all in, so I'm content. All we know now about guild hall, something that was very important to me back when I wrote this suggestion page, is that they WON'T be in the initial release of GW2. And to date, the only thing we know about guilds is that while its still account based, a player can join multiple guilds (no exact limit is know atm). In my suggestions, and my replaies to other suggestions, I tended to take a more conservative stance, in that I would often suggest tonning down things a bit, not thinking Anet could pull off the more extravagant ideas. However, I'd think Anet has blown us away in so many different ways, from the art and graphics, to all the different features, and everything else...like the character creation. Though the final version hasn't been completed, by going by the demos, creation could go beyond my example of Aion's character creation, but easier to use (Aion of course turned out to be a terrible game). Also, dyeing....its beyond anything I'd imagined in a game. They say their trying to get over 400 colors into the game. A fourth of that would have been enough for me. More than enough. I am kinda disapointed that weapons can't be dyed (last I heard) but ye can't win them all. I'd stated in this suggestion that a factions system using the races should be included in GW2. That was very stupid of me. I hadn't reasised at the time how the Kurzick/Luxon factions had split the community. Its also kinda funny, how back then the racial traits seemed like they'd be a big deal...but not so much now thatt we know how they will work. They're nice and all, but not as game changing as other things have become instead. Oh, and I've read that charaters, like rangers, can have quivers XD. So nice. A form of mapping is also going to be in GW2, though not as "free" as it is in GW1, but I'm happy with it. As I'd stated in this suggestion, I would have honestly reconsidered getting GW2 if it wasn't in. Its also funny how not terribly long after this, they put in the apperance changer into GW1 (though I'm not sure its quite worth the real world money). Over all, Arenanet has gone so far beyond what we were anticipating back before the first video release, for good and bad. And looking at how things have shapped up so far, its clear that they kow what they are doing a little better then we gave them credit for.--Will Greyhawk 08:37, 26 September 2011 (UTC)