Player-made Modifications/Cartography Index

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Warning-Logo.png Warning: Directly modifying the Guild Wars program files through any third party tools is completely unsupported by ArenaNet and NCSoft. If anything breaks, do not contact support for help; there's nothing they can do about it. Also, third party programs not supported by ArenaNet might contain trojans, spyware, adware, and other harmful programs. See also: ArenaNet Response.

To list your modification here, click the edit link of the section your mod belongs and add your mod using this recommended form:

==== Modification name ====
A short description what the mod does.
:*Creator: [[User:Example]]
:*Download: http://example.org/link/to-the/mod.tpf
:*Sample: [[Media:Texmod_modname.jpg|Mod Name]]
To keep the mods more organized, please add your mod in alphabetical order within its section or group.
  • The sample image is optional and should be uploaded in the "Texmod_modname.jpg" format.
  • The download link must link directly to a TPF file. Archived files (ZIP, RAR etc.) are not allowed and will be removed.


Cartography Modifications[edit]

The mods in this section alter the appearance or rendering of the game maps to provide additional functionality or to alter its visual appeal.

Cartography Made Easy[edit]

Loading this mod with Texmod will display the fog on the world map and mission map (U by default) with a different color, which allows to better check if the fog has been removed. The mod will also fill with black the areas where the map is known not to be explorable, allowing for an effective instant comparison with a Grandmaster Cartography map for an easy way to find missing or hard to reach spots.

Originally created by the guild "Mystical Chaos" (especially User:Pyron Sy), updated in 2014-2015 by God Of Fissures and Ruine Eternelle :

Important notes : the mod includes Pre-searing Ascalon and the Battle Isles for an even cleaner map but the two areas do not contribute to any title. Points earned through cartography towards the master of the north title using advanced techniques are not enough to skip a dungeon/mission/vanquish.

Mini Map / World Map UI[edit]

Prophecies 2005 World Map[edit]

This modification reverts the Prophecies world map to the way it was in 2005. Highly recommended for those who want a burst of oldschool nostalgia. The old map tiles were ripped from the .DAT files on the original game discs that shipped in 2005.

In-game Mission Maps (IGMM)[edit]

This is a mod that adds a walk-through of red dots for each mission on the map itself, highlighting important places and bosses located within. It also shows a "times table" for any mission with a time limit for Masters. The Mission Map (U) generally gives a better view than the World Map does. These maps are heavily based off of Celestia's maps on the Wiki.

Note: This mod does work with Cartography Made Easy, but ONLY if IGMM is loaded before CME (higher on the queue or list of mods).

Farming / Speedclear UI[edit]

DTSC 4 Way Map Mod[edit]

Shows the 4 paths in what is sometimes referred to as Frenchway, including the oni zones and where in them that oni tend to spawn.

Mount Qinkai Speed-Clear Map[edit]

In the style of my In-Game Mission Maps, this is a map overlay of the 2-man and 8-man Mount Qinkai speed clear vanquish. Info on the 2-man Heroway method can be found here and the 8-man Monkway here

Kurz HFFF Duel of The Houses[edit]

Kurzick Hero Fact Faction Farming pin points for heroes and henchmen.

Morostav Trail Speed Clear Map[edit]

Kurzick Faction Farming Speed Clear.

Running UI[edit]

Factions Running Routes[edit]

Cantha can be a very confusing place to run people through. This modification alleviates that confusion by showing running routes on the world map/minimap. Not all the routes are shown, just the ones that matter when rushing players through the Factions campaign.

Underworld Smite Runner Map[edit]

This mod removes the fog in all areas as well as adding the paths of smites, skeles, coldfires, and safespots on the mission map.

LA to Drok's Running Guide[edit]

Guide to show which way to go while running from Lion's Arch to Droknar's Forge

Desolation Runner[edit]

This mod highlights all the unsafe areas in pure red, leaving the safe spots unchanged. Since most of the textures have similar colors, this clearly distinguishes "safe" from "unsafe" so Desolation runs can be completed easier for those unfamiliar with the safe spots.

Note: Texture settings must be set to Medium or higher for this to work.