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Update The latest game update was on Thursday, May 8 (2008)

Update #2 - Thursday, May 8, 2008

Bug Fixes

  • Fixed a crash bug.

Miscellaneous

  • Corrected an issue with the Guild Wars updater. When you restart Guild Wars, the gray splash screen may appear an extra time. This is normal and will not recur after the update is applied.

Update #1 - Thursday, May 8, 2008

Updated Zaishen Rewards

  • Added the new Zaishen title track, which can be displayed in the Hall of Monuments. Each rank in the Zaishen title track unlocks a new emote. To display the emote, enter /Zaishen or /Zrank once rank 1 or higher has been unlocked on the account.
  • Added new monthly tonics to the Zaishen Chest. These new tonics will alternate each month.
For more information on the additions to the Zaishen rewards, please visit:
http://www.guildwars.com/competitive/tournament2008/zaishenrewards/

Automated Tournaments

Bug Fixes

  • Fixed a bug that caused an infrequent crash when a Signet of Capture was used.
  • Fixed a bug that caused Heroes to not use spells on allies under the effects of Spell Breaker, Shadow Form, and Obsidian Armor [sic].
  • Fixed a bug that caused Assassin Heroes to occasionally attempt to use dagger skills when they did not yet meet the combo requirements.
  • Fixed a bug that sometimes caused the Refined Jelly art to appear as white and become unstackable with other items of the same name.

Miscellaneous

Guild Wars Wiki notes

  • The Xunlai Tournament House NPC now tells you how many reward points you have won.

New Zaishen Rewards Announced

With the conclusion of April's tournament, we're now moving over to our brand new in-game reward system. To learn more about what's in store, check out our new Zaishen Rewards page. You can also view our newly updated automated tournament rules here.

State of the Game: Meet Dark Alley

Meet Dark Alley [dR], the most recent champions of both the April tournament and the Rawr Cup. Formed primarily from former members of guilds such as Idiot Savants [iQ] and Team Quitter [QQ], Dark Alley sits down with us to share their stories. Read what they have to say here.

Guild Wars Gear Sale

The celebration of the Guild Wars third anniversary continues! There's a bunch of merch on sale at the Guild Wars Gear Store and the PlayNC Merchandise Store. Also check out our brand new "Alchemy" t-shirt, which was designed to commemorate our third year. Visit our merchandise page to see a list of everything available in each of the stores.

Double XP for Elite Captures

This weekend you will receive double XP for each Elite Skill that you capture. This experience boost will start at Noon (-7 GMT) Pacific time this Friday, and will extend through 11:59 PM (-7 GMT) Pacific Time on Sunday.

Reminder About Purchasing Gold Online

As a reminder, buying and selling gold or items for cash is prohibited. If you purchase in-game gold or items, your account will be suspended and the gold or items you purchased will be removed from your account. Please read our policy on real-money transactions for more details. www.guildwars.com/support/rmt/rmt-en.php

I Have a New Key

If you've just purchased a Guild Wars product, click on the 'Create Account or Add Access Key' link in the login dialog to add your new access key.

Note: This message is not displayed to all users for reasons unknown.

Player Account Safety

We've noted a rise in attempted game account thefts. Account theft often results from risky player behavior (purchasing gold online, sharing accounts, using third-party programs, answering bogus emails, or having weak passwords). To protect yourself, use a complex password and change it regularly.

[Dev Update] Game Update Notes - 17 April 2008

This month's update is unique. It is a "temporary tournament update" targeted at the final cash-prize tournament, which will take place at the end of April. The skill changes are temporary and will be in effect for only two weeks. They are all geared toward addressing the most immediate issues with Guild Battles.

In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.

Guild vs. Guild

  • Warrior's Isle: Adjusted the location of NPCs in red base.
  • Druid's Isle: Removed two archers from both bases.
  • Burning Isle: Removed two archers from both bases.
  • Updated Automated Tournament map rotations.

Some map changes accompany this week's balance update, mostly NPC locations. We removed the additional NPCs in Burning Isle and Druid's Isle that somewhat limited skirmish and split potential. On Warrior's Isle, the away team's NPCs were much more susceptible to trebuchet fire than the home team's, so we've moved them to balance the bases. Finally, Nomad's Isle has been a sub-par map for a monthly tournament, while Isle of Weeping Stone has repeatedly proven its quality in a competitive environment. We've replaced Nomad's Isle with Weeping Stone for the tournament.

Assassin

Blind is a staple prevention method against Shadow Stepping spikes, but Assassin's Remedy passively bypasses that counter. The condition is removed before the attack even hits, which nullifies well-timed Blindness in a self-sufficient, "fire-and-forget" manner. The higher Energy cost will add a little Energy pressure, especially to Dervish/Assassin combinations, and limit the frequency of their spikes.

Mesmer

  • Hex Breaker Hex Breaker: changed skill type back to stance.
  • Fragility Fragility: decreased Energy cost to 5.
  • Fevered Dreams Fevered Dreams: decreased recharge to 8 seconds.
  • Chaos Storm Chaos Storm: decreased Energy cost to 5.
  • Energy Surge Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9.
  • Energy Burn Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9.

To support additional Energy attrition (and allow teams to break down overwhelming defenses), Energy Surge and Energy Burn both get increases to the amount of Energy they drain, and Chaos Storm gets a significant cost decrease. We've also improved condition spreading, especially from Necromancers, so we wanted to support out-of-profession skills that combo particularly well with conditions. Fevered Dreams' recharge comes down and Fragility's cost is reduced to make these hexes more easily spreadable. Finally, Hex Breaker and Mantra of Concentration were too powerful when used together, so we've changed Hex Breaker back to a stance.

Necromancer:

Dark Pact's damage was not worth its cost. We've raised that damage by more than 20 at the high end, hopefully making this skill a viable way to inflict damage at a Health cost.

Elementalist:

Wards, when used during Victory or Death, gave teams too much irremovable defense for their NPCs. The positional play of these skills also matters much less in the final standoff at the flag stand (because everything clumps together), so we've disabled their effect on Guild Battle NPCs. Lightning Orb's Cracked Armor component made it too easy to compress skill bars, which made other options like Shell Shock obsolete. In response, we removed the Cracked Armor component of Lightning Orb. Teleporting Elementalists using Shockwave could quickly annihilate targets on a spike in an undetectable way, which made them very difficult to deal with. We've increased the casting time here to prevent that particular combination. Finally, Glyph of Concentration enabled caster spikes too efficiently, so it now prevents interruption on just a single spell.

Monk:

  • Aegis Aegis: increased Energy cost to 15.

Aegis, despite all of its drawbacks, continues to be a very powerful defensive skill that helps draw games out to Victory or Death. We've added additional Energy pressure here, aiming to bring it more in balance.

Warrior:

  • Disarm Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.

Disarm's ability to lock out adrenaline, essentially preventing a character from doing much of anything, was both overpowered and frustrating. We've limited how frequently this skill can be used. When properly timed, it can still be effective without completely removing an opponent from the game.

Ritualist:

Flesh of my Flesh and Death Pact Signet's downsides were not harsh enough for their effect. These fast-casting, fast-recharging resurrections could be seamlessly integrated into a defensive build, with the Health sacrifice and possibility of caster death easily mitigated, making these skills too powerful. The additional recharge limits how fast a team can recover from multiple deaths. Ancestors' Rage and Splinter Weapon have trivialized pre-VoD NPC advantage by making it easy to slaughter NPCs at the stand during VoD. To limit their impact, we've increased the casting time of Ancestors' Rage and increased the recharge of Splinter Weapon. Defensive Spirits and bundle items, like Elementalist wards, were too effective at providing irremovable defense for NPCs at VoD, so they no longer protect NPCs in Guild Battles.

Dervish:

The most deadly Dervish spikes revolve around fast-activation attack skills combined with Assassin teleportation skills. We've normalized the activations on Mystic Sweep and Eremite's Attack to decrease overall scythe spike potential.

Paragon:

Song of Restoration and Ballad of Restoration continue to provide too much healing overall, especially coming from a high-armor profession. Harrier's Toss allowed Paragons to participate in the spike (thus allowing them to fit more defense on their skill bar) as well as maximize Splinter Weapon's already-powerful effect, so we've reduced the activation speed to limit these issues.

Discussion

To discuss these changes, please go to the appropriate section on Isaiah Cartwright's talk page on this wiki.

Gaile Gray and Andrew Patrick Talk Friday March 28, 2008

Summary

  • Introduction of the Rawr Cup.
  • Guild Wars already has a high Windows Vista compatibility.
  • Gaile said she would ask about the Guild size cap of 100.
  • Izzy is watching assassins
  • The second batch of weapons from the Design-a-Weapon contest will be in game soon.
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