Game updates

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This list contains all recent updates as published on the official Game update site. Undocumented changes are listed in the Guild Wars Wiki Notes.

Update - Monday, May 12, 2008

This was an undocumented update.

Guild Wars Wiki notes

Update #2 - Thursday, May 8, 2008

Bug Fixes

  • Fixed a crash bug.

Miscellaneous

  • Corrected an issue with the Guild Wars updater. When you restart Guild Wars, the gray splash screen may appear an extra time. This is normal and will not recur after the update is applied.

Update #1 - Thursday, May 8, 2008

Updated Zaishen Rewards

  • Added the new Zaishen title track, which can be displayed in the Hall of Monuments. Each rank in the Zaishen title track unlocks a new emote. To display the emote, enter /Zaishen or /Zrank once rank 1 or higher has been unlocked on the account.
  • Added new monthly tonics to the Zaishen Chest. These new tonics will alternate each month.
For more information on the additions to the Zaishen rewards, please visit:
http://www.guildwars.com/competitive/tournament2008/zaishenrewards/

Automated Tournaments

Bug Fixes

  • Fixed a bug that caused an infrequent crash when a Signet of Capture was used.
  • Fixed a bug that caused Heroes to not use spells on allies under the effects of Spell Breaker, Shadow Form, and Obsidian Flesh.
  • Fixed a bug that caused Assassin Heroes to occasionally attempt to use dagger skills when they did not yet meet the combo requirements.
  • Fixed a bug that sometimes caused the Refined Jelly art to appear as white and become unstackable with other items of the same name.

Miscellaneous

Guild Wars Wiki notes

  • The Xunlai Tournament House NPC now tells you how many reward points you have won.

Update - Tuesday, May 6, 2008

Bug Fixes

  • Closed an exploit that allowed some players to exceed allowed party size limits.

Update - Thursday, May 1, 2008

Guild vs. Guild

The Guild Battle rules which were altered in a previous update will remain in place including:

Skill Updates

Reverted temporary tournament changes to skills:

Assassin

Mesmer

  • Chaos Storm Chaos Storm: reverted Energy cost back to 15.
  • Energy Burn Energy Burn: reverted Energy drained to 3...7...8; reverted damage per Energy to 12.
  • Energy Surge Energy Surge: reverted Energy drained to 3...7...8; reverted damage per Energy to 12.
  • Fevered Dreams Fevered Dreams: reverted recharge back to 10 seconds.
  • Fragility Fragility: reverted Energy cost back to 10.
  • Hex Breaker Hex Breaker: reverted skill type back to skill.

Elementalist

Monk

  • Aegis Aegis: reverted Energy cost back to 10.

Warrior

  • Disarm Disarm: reverted time that attack skills are disabled back to 0...4...5 seconds; reverted recharge back to 12.

Ritualist

Dervish

Paragon

Bug Fixes

  • Fixed a bug that caused interrupted attack skills to occasionally deal damage.
  • Fixed a bug with skills that convert damage from one type to another, such as Stone Striker and Greater Conflagration. The converted damage was working incorrectly with armor bonuses and penalties.
  • Fixed a bug that allowed characters to occasionally Shadow Step while carrying a flag.

Miscellaneous

Created wiki pages for Asian language players to report localization bugs:

The wiki pages for the European localization bug reports are now hosted by the European community team:

Update - Friday, April 25, 2008

Bug Fixes

  • Fixed a bug that prevented some Deldrimor crafted items from accepting appropriate upgrade components.
  • Fixed a bug that would cause the entire party to zone when one player left the original campaign end game area.

Update #2 - Thursday, April 24, 2008

Bug Fixes

  • Fixed a bug that prevented players from gaining access to the original Guild Wars end run (following the Hell’s Precipice mission).
  • Fixed a bug that prevented the Priest of Balthazar from working correctly with PvP characters.

Guild Wars Wiki notes

  • The gold weapons acquired from Grand Mason Stonecleaver which were introduced in this update did not mod properly, for example, shield handles would not attach to Gold Deldrimor Shields. This was fixed in the subsequent update.
  • Either this update or the previous update on the same day added an additional quote to Shing Jea Sherman to respond to achievements in the Party Animal title track.

Update - Thursday, April 24, 2008

Guild Wars Third Anniversary Celebration

  • Made preparations for the Guild Wars Third Anniversary event.
  • New end-game area: Players who complete Hell's Precipice (the final mission of the first campaign) will receive a Deldrimor Talisman. This trophy can be exchanged for one of the new Deldrimor weapons. The end-game area is permanent and will remain in place after the anniversary event finishes.
  • Beginning at Noon Pacific (-7 GMT) on Friday, April 25, 2008, players will be able to access the Rollerbeetle Racing and Dragon Arena outposts by speaking with special event NPCs located in the Great Temple of Balthazar, Lion's Arch, Kamadan, and Shing Jea Monastery.
  • Beginning at Noon Pacific (-7 GMT) on Friday, April 25, 2008, players will be able to access the Boardwalk in Shing Jea Monastery.
  • The event will conclude and all special event NPCs will leave at Noon Pacific (-7 GMT) on Tuesday, April 29, 2008.
  • For more information, see the Guild Wars Third Anniversary event page.

Skill Update

Necromancer

  • Dark Pact Dark Pact: reverted back to 10...40...48 damage.

Bug Fixes

  • Fixed a bug that could cause Heroes to occasionally ignore placed flags.
  • Improved Hero/Henchmen responses to effects that cause skills to fail, such as Spell Breaker. If the target is immune to a skill, Heroes will now stop activating that skill after a small number of failures.
  • Improved Hero AI for the Monk skill Pacifism; Heroes will no longer use the skill on spellcasters unless specifically ordered to.
  • Fixed a bug that caused the Monk skill Spirit Bond to heal an incorrect number of times when recast on a target already enchanted with Spirit Bond.
  • Fixed a bug that prevented some players from unlocking the Hero Battles outpost.
  • Fixed a bug that allowed characters to equip skills from multiple secondary professions.
  • Fixed Monk Obsidian Armor to make it appear correctly from the back.
  • Fixed a bug that caused multiple copies of the Ram effect (in Rollerbeetle Racing) to interact incorrectly. This skill now cannot be reused until its initial effects wear off.
  • Fixed a bug that caused the Paragon primary attribute Leadership to not give Energy to characters when the skills "The Power Is Yours!" and "Never Give Up!" were used.

Miscellaneous

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