Feedback:User/Knighthonor/Monk (Revamped Class idea)

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Monk Class[edit]

"Summoner" concept art.jpg

(Role):[edit]

Melee Fighter, and Healer support.

(Archetype):[edit]

Scholar

(Weapons):[edit]

Hammer, Staff,Greatsword, Sword(main hand/offhand), Mace(main hand/off hand), Shield(off hand), Scepter(main hand), Focus(off hand), Dagger(mainhand/offhand), Torch (main hand/off hand).

(Traits):[edit]

Mysticism// Smite// Divine Protection



Mechanics[edit]

Forms[edit]

Monks gain access to temporary angelic forms. Certain forms refill your Jin bar, some forms remove the jin cost on spells and abilities. Some forms have equipment requirements. (Shield||2hander||Dual Wield)

Stats[edit]

Stats are passively converted to fit their combat style, based on traits.

JIN BURDEN SERGE System[edit]

Monks have 5 Jin charges and 10 Burden charges that can be gained. Heals consume different number of Jin/Burden Serge. Certain Attacks and Abilities gain Jin/Serge charges. In combat players start with 10 burden charges and 1 Jin charge. Burden Charges are consumed once Jin charges are used up. While in Burden mode, a Monks heals are reduced by 75%, but Melee Damage is increased by 25%. While in Jin mode, all attacks also heal the target effected by your mark, and your Melee Attack speed is increased based on the number of jin charges you have.


FORMS[edit]

Angel of Protection[edit]

Angel form with Shield and weapon, for up close Off Tanking combat.

Angel of Vengeance[edit]

Angel form that Dual Wield for Melee damage support.

Angel of Valor[edit]

2hander Melee slow Burst Damage support.

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Monk Spell List[edit]

Planeswalk: Increase movement speed by (X) for (Y) seconds.

Impenetrable Discipline: Increase chance to dodge attacks by (X) for (Y) seconds. Each time the monk dodge an attack in such a way, the dodge chance of Impenetrable Discipline is reduced by (Z)%. Each time you dodge a attack, you have a 50% chance to gain a Jin or Burden Serge.

Drunken Monkey: Strike the target with both hands, and removes any snare effects on self, and makes you immune to movement impairing effects for 3 seconds.

Heaven's Delight: "Instant cast AoE heal. High Energy cost.

Healing Fist: Channel spell. Strike the target for Holy Damage equal to (X) % weapon Damage each seconds for 7 seconds. Nearby Ally are healed for (Y)% of the damage done from Healing Fist.Can be used while moving. 1 min cooldown.

Revenge of The Fallen: 6 second cast time. 10 min cooldown. Resurrect all nearby Party members to fight for 20 seconds. Party Members resurrected by Revenge of The Fallen take damage equal to (X)[50mini-5max]% of their Max health points every second and are not affected by healing effects. Ally resurrected in such a way deal (Y)%[10-50max]of their original damage.

Aura of the Righteous Weapon : 30 second cooldown Blesses the weapons of the monk's group, granting them a (X)% chance to deal divine damage with each hit. Undead and Demons targets take twice as much damage. Last 15 seconds.

Cartwheel Dash: Instant. Dash to target enemy with a cycle of Cartwheel kicks. Deal X% weapon damage to target, and anybody hit in between and binds them to the ground with holy chains for 3 seconds.. 30 yard range.

Holy Contravention Strike: 10 second Cool down- Strike the target, increasing the haste and effect of your next Heal Spell.

Vow of Valor: Increase target's Melee stat by (X) for 3 min.

Atone: Increase target's Max HP for for (X) and increase damage absorbed by Shield by (Y) last 5 mins.

Invisibility Purge: Dispel Stealth and Invisibility of nearby enemy.

Miracle: Bless the target, with a chance to Requests a deity’s intercession fully absorbing the next killing blow.

Conjure Holy Water: Conjure a bottle of Holy Water from the Divine Spring, which heals and restores a small amount of your energy/Adrenaline/jin/etc.

Sanctuary Fist: Channeled 50sec cool down- monk strikes the target with fist, gaining the light’s trust, targets within ground target area, are Cleaned(X) magic and(X) disease effect each proc of Sanctuary Fist. last 5 seconds.

Spirit Bond: Heal your Angel for (X) over 15 seconds.

Guardian: Places Target in a Holy Prism, absorbing (X) Damage. Last (Y) seconds [20seconds max] or until the total amount of Damage is absorbed.

Divine Strike: Strike the enemy for +(X) Holy Damage, and heals nearby ally equal to (Y)%[150 max] of the damage done.

Armor of Faith: Increase Armor by (X) and Caster Stat by (Y). Casting spells become (Z)% faster. Last 30seconds or (G) charges

Holy Weapon: 2min cooldown Charge your weapon with Holy Light, dealing (X) additional damage to undead and demons, and healing self for half the additional damage done by your Holy Weapon. Last 30 seconds.


Penance: 45second cooldown. Removes (X) number of helpful effects on target, dealing (Y) Holy Damage for each effect removed.

Zeal: 1.5 second cast Strike the target, with weapon, dealing fire damage equal to (X)%[1-200max] of weapon damage and knocking down the target for (Y) second.

Spirit of Judgment: 5min cooldown Resurrect target dead party member, into a Spirit of Judgment, to fight for you for (X) seconds [45max].

Oath Strike: A melee attack that deals Holy damage equal to (X)% weapon damage and additional (Y)divine damage over time. Heal over time effects on target are reduced by (Z)%.

Flying Kick: Cannot be used in melee range monk Leaps through the air, guided by faith alone, jumping to the target enemy and striking it for (X) Holy Damage and knocking down the enemy for (0-2) seconds.

Fist of Heaven: Strike target with your main hand weapon. as you make contact, a Holy Bolt of fire fury hurls down, stunning the target, and deals (X) Holy Fire damage to all nearby enemies, and healing all nearby ally for (Y) within 10 yards.

Rite of Valor: Increase all damage done with 2-hander weapons of the target by 1% for 15 seconds for each time the Monk scores a Critical hit. Stacks 5 times. Players may only have one Rite on them per Monk at any one time.

Vanguard: Monk reaches into the Divine, to summon forth a Shield of Light at the targeted location. This Holy Shield has (X) health, and absorbs damage taken by all party members near the Vanguard. Vanguard reduces damage it takes by 40%.

Divine Hands: Cleanse 1 magic and 1 disease from the target ally. Target is healed for (X) over 10 seconds for each remaining magic,disease, hex effect on the target up to a maximum of 5.

Mark of Repentance: Enemy target is marked by the divine. Each time target attacks a party member, their Resistance, Intellect, Spirit (Caster stat names go here) is reduced by (X) up to a maximum of (Y). Cannot exceed (Z)% of targets’ stats. Enemy can only be effected by a single Mark at any given moment.

Mark of Vengeance: Enemy Target is marked by the Divine. Each time target attacks a party member their Strength, Agility, Stamina (melee stats names go here) is reduced by (X) up to a maximum of (Y). Cannot exceed (Z)% of Targets stats. Enemy can only be effected by a single Mark at any given moment.

Mark of Retribution: Enemy is marked by the Divine. Each time target attacks a party member, the enemy is damaged for (X) Holy Fire Damage, and Ally hit from the enemy is healed for (X). 3 Charges.

Divine Onslaught: Requires 2hander Melee weapon. Strikes all Enemies within the cone in front of you, up to 10 yards range. Enemies hit by Divine Onslaught are dealt Holy Fire damage equal to 50% of your weapon damage for each jin you have. Enemy begin to burn for 10% of the damage done as fire damage over 10 seconds.

Meditation: Channel spell: Restore (X) health and (Y) energy over 8 seconds. (Caster stat) is increased by (Z) for each second channeled. Last 30 seconds.

Rite of Vengeance: Increase all damage done with 1-hander weapons of the target by 1% for 15 seconds for each time the Monk scores a Critical hit. Stacks 5 times. Players may only have one Rite on them per Monk at any one time.

Divine Slicer: Requires 2hander: Strike the target, disabling all aura and shield effects on the target for 10 seconds.