User:MithranArkanere/Skills

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This is a list of skills I've suggested in forums and such:

Contents

[edit] Common

[edit] Unlinked

Shin Kick

E:10 C:1s R:20s

Skill. If touches target foe is not moving, target foe receives 10 physical damage, is interrupted and becomes crippled 1 second for each 4% of your HP under 100%. (Common or Assassin, Unlinked)

  • Examples of crippling duration depending on % of health: 100..97% : 0 seconds; 96..92% : 1s; 50% : 12s; 20% - 20 seconds. 10% : 35seconds.

[edit] Lightbringer

Lightbringer Scan E:5 C:2 R:2 Spell. Get information of target foe, such as Health, Energy, Armor, etc. (Lightbringer rank)


[edit] Necromancer

[edit] Death Magic

Animate Revenant Minion

E:15 C:3s R:30s

Spell. Exploit nearest corpse to animate a level 0...10...12 Revenant Minion. Anytime a Revenant Minion dies, if there is an exploitable corpse near to it, you lose 10 Energy and that corpse will be automatically exploited to create another Revenant Minion one level higher than the last one, for a maximum of level 8..18..20. Revenant minions with level 20 or more leave exploitable corpses. You can have only 1..3..3 (maximum 3) Revenant Minions at a time. (Death Magic)

[edit] Mesmer

[edit] Illusion Magic

Mirror Hex

E:15 C:1s R:30s

Enchantment Spell. For 2..10..13 seconds, the next time you would suffer from and Hex spell effect, caster enemy suffer the effect instead of you, you lose 15..5..4 energy and Mirror Hex ends.(Illusion Magic)

  • It will not revert a whole area of effect of an hex. Only your own effect. For example, when targeted with Mark of Rodgort, you are saved from mark of Rodgort, but your nearby allies will suffer it anyways.


Keep Dreaming

E:5 C:1/4 R:8

Hex Spell. Target enemy gains +10 energy regeneration during 10 seconds. Whenever target enemy uses a skill that consumes energy under the effects of Dream On, target enemy takes 5..45..50 chaos damage. (Illusion Magic)

[edit] Ritualist

[edit] Communing

Mess

E:10 C:3 R:45

Binding Ritual. Create a level 1...7...8 Spirit. Whenever this Spirit's attack hits a foe that is moving, attacking or activating skills, that foe shadow step to a random location and loses 5...17...20 Health. This Spirit dies after 30...54...60 seconds. (Communing)

[edit] Elementalist

[edit] New Mechanics

  • Elemental Golems. Elemental creatures summoned with skills. They are affected by Spawning Power. They always have half of the attributes of the caster, i.e.: Caster, 13 Energy Storage, 16 Fire magic -> Golem, 6 Energy, 8 Fire Magic.

Create Ice Golem

E:15 C:3 R:45

Spell. Create a level 1...14...17 Ice Golem that has Frozen Burst and attacks in melee range dealing Cold damage. This golem is destroyed after 10...30...35 seconds. This spell causes exhaustion. (Water Magic)

Create Fire Golem

E:15 C:3 R:45

Spell. Create a level 1...14...17 Fire Golem that has Flame Burst and attacks in melee range dealing Fire damage. This golem is destroyed after 10...30...35 seconds. This spell causes exhaustion. (Fire Magic)

Create Sand Golem

E:15 C:3 R:45

Spell. Create a level 1...14...17 Sand Golem that has Whirlwind and attacks in melee range dealing Lightining damage. This golem is destroyed after 10...30...35 seconds. This spell causes exhaustion. (Air Magic)

Create Stone Golem

E:15 C:3 R:45

Spell. Create a level 1...14...17 Ice Golem that has Crystal Wave and attacks in melee range dealing Earth damage. This golem is destroyed after 10...30...35 seconds. This spell causes exhaustion. (Earth Magic)

[edit] Paragon

[edit] New Mechanics

  • Cantata: Triggers on next time damage is dealt, so if a skill deals damage more than once, only affects the first hit. Also affects normal attacks, so will trigger without need of skills. Because of that, if a cantata affects all allies instead of party members, it will also affect minions, pets, summons, etc.

[edit] Leadership

"Attention!"

E:10 C:n/a R:45

Shout. During 20 seconds, your next 1..2..3 shouts and chants will affect all those that have listened to "Attention!"even if they are out of Earshot range. (Liderazgo)

  • But the max range will be radar range anyways. If the user can't see them in the radar, they won't be affected even under "Attention!"
  • It won't prevent the effects of wells, hexes and other effects that modify shout/chant behavior

[edit] Motivation

"¡Dream On!"

A:8 C:n/a R:20

Shout. During 10 seconds, target enemy has 25..75..80% chances of failing when activating attacks skills or spells. (Motivation)

  • Won't work with the last skill being activated, like a player casting Meteor Shower. Only those that target enemy start to activate under the effects.


Seal Signet

E:n/a C:1 R:30

Signet. Target ally is affected by Seal Signet for 60 seconds. Next time an enemy uses and attack skill over target ally, that attack skill will be interrupted and deactivated during 1..15..16 seconds. (Motivation)


Reverberating Chorus

A:4 C:1 R:n/a

Chant. For 10 seconds, the next 1..3..3 times each ally within earshot uses a Shout or Chant, the effects of that Shout or Chant will last 50% more time. (Motivation)


Cantata of Restoration

E:15 C:1 R:10

Chant. For 1...8...10 seconds, the next time each ally within earshot deals damage, that ally will gain 15..50..60% of the damage dealt as health. (Motivation)

[edit] Command

Winged Song

E:15 C:1s R:

Chant. For 5..17..20 seconds, each ally within earshot will move 25% faster and will be immune to knockdown until they use a skill. (Command)


Penetrating Cantata

E:15 C:1 R:10

Chant. For 1...8...10 seconds, the next time each ally within earshot deals damage, the damage dealt will have 25% armor penetration. (Leadership)


Cantata of Lightining

E:10 C:1 R:n/a

Chant. For 1...8...10 seconds, the next time each ally within earshot deals damage, the damage dealt will be converted to lighting damage. (Leadership)

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