ArenaNet:Skill feedback/Assassin/Dancing Daggers

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Dancing Daggers Dancing Daggers

Shard's Issue 21:31, 19 February 2008 (UTC)

  • Issue: It's a guaranteed lead attack, even if none of the daggers hit. It's also too spammable.
  • Solution: Fix it so if the daggers miss, it doesn't count as hitting. Increase recharge to 10 seconds.


Interesting, I'll throw this into my que of fixes and see if I can get someone to fix the always applying thing that seems wrong. As for nerfing it, I think a non dagger assassin is a neat character, the cases where he's an insane KD machine are not fun, but I feel like it's been brought more in line with a lot of the changes. ~Izzy

moved to ArenaNet talk:Skill feedback/Assassin/Dancing Daggers
It's been almost a year since you said that and nothing has been done about it. ~Shard User Shard Sig Icon.png 19:09, 18 January 2009 (UTC)

Leads to overused ranged knockdown with Entangling Asp

Gimmick builds. They are annoying due to spammable cheap ranged knockdowns with no drawback.
"All of your other Assassin spells are disabled for 5 seconds. If you were in a Stance, this skill is disabled for an additional 10...6...5 seconds." Forces them to wait before using Entangling Asp.

Lead attack no matter what

you can be have all the daggers miss you, by them not being in line of site, or dodge them, and yet they still get the lead on you.
Fix it

The Problem is NOT ONLY the Combo, the Spammable Damage is Insane

5...29...35 damage *3 = 15...87...105. As a 5Energy1Activation time5Recharge time? Wow , also count as a Lead Attack, so convience gimmicky spike for key smashing kids. Note there's none Elite involved in this half armor-ignoring damage + Deep Wound + dual knockdowns solo-spike build. Maybe Izzy enjoys this build himself.
Suggestion 1
Remove lead attack. Half Range Spell. Three projectiles: each deals 5...29...35 earth damage.
Suggestion 2
Reduce one dagger. Half Range Spell. Two projectiles: each deals 5...29...35 earth damage. --RedTeaCat 07:19, 8 June 2009 (UTC)