ArenaNet:Skill feedback/Assassin/Shadow shroud

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Shadow Shroud Shadow Shroud

Lilondra's Issue -- 10:45, 3 April 2008 (UTC)


The main reason why this elite isnt rly used is because all other usefull skills are found in the deadly arts attribute.
Moving this to deadly arts would not only make this skill usefull but it would also fit the theme(flavorwise).
If necesarry reduce duration to 1..4..5 and reduce recharge to 12,energy should be 5.
Another suggestion might be something like this :

For 0..2..3 Seconds target foe can not be the target of allied spells.Requiring a very high investment but almost ashures a kill. 10e,1/4th second cast,15 recharge

Lann's Issue -- 10 June, 2008 =

This has a really short and poor effect, in the shadow arts line.
I think it should stay in shadow, just change the effect to Target foe loses all enchantments. Target foe cannot be the target of further enchantments for however many seconds.

Stupid skill

This skill is stupid and useless.
Suggestion 1
"For 10 seconds, you have +5...15...18% to critical for each enchantment on that foe."
Suggestion 2
Reduce recharge to 7 seconds. "Elite Spell. Target foe loses 5...41...53 health and is Blinded for 3 seconds + 1...3...3 seconds for each enchantment on that foe." -Alternative to Blinding Surge.

Only used by PvE Monsters

Why would a person who had a choice use this skill?
PvP Mechanic Change- 5e, 30 second recharge, Stance: For x...x Seconds, you have a 75% chance to block attacks and take 15%...33% less damage.