ArenaNet:Skill feedback/Assassin/Viper's Defense

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Viper's Defense Viper's Defense

Life Infusion's Issue -- 04:03, 3 March 2008 (UTC)

Discussion

Issue
mechanic is unwieldy, Poison is likely to be applied by rangers anyway
Suggestion
"Stance. All adjacent foes are Poisoned for 5...17...20 seconds. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are struck for 5...41...50 piercing damage."

it fits the same theme as smoke powder defense, but with a more offensive nature

Lightblade's Issue -- 04:03, 5 March 2008 (UTC)

Discussion

Issue
Not very effective defense.
Suggestion
5e, 15r, instant cast
"Stance. You shadowstep to random nearby location. For 3...10, the next melee attack against you miss."
To be made a comparable self defense skill to Shield Bash.

76.26.189.65 17:33, 7 March 2008 (UTC)

Issue
Not a far enough
Suggestion
change the shadowstep to earshot range
already is earshot range, description is wrong Annoying And Deadly 01:29, 24 March 2008 (UTC)

Bathory's Issue 06:43, 9 May 2009 (UTC)

Comments & Suggestions Here, Please

Issue
Despite name, offers little "defense". This would allow it to work like Smoke Powder Defense (which I have also made a suggestion for on my user sub-page) and would offer a random amount of distance between the person you're trying to flee from. Because this condition (Poison) is less influential the recharge is shorter. The choice between the two comes down to how often you want to teleport or how much you want to shut adjacent foes down.
Suggestion

5 Energy¼ Activation time10 Recharge time

Enchantment Spell. The next time you are struck you take half damage. Initial Effect: Inflict Poison (5...17...20 seconds) on adjacent foes and shadow step to a nearby random location.