ArenaNet:Skill feedback/Dervish/Avatar of Melandru

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Avatar of Melandru Avatar of Melandru

Hikan Trilear's Issue 22:46, 19 February 2008 (UTC)

  • Issue: This elite skill is virtually the only elite skill used by dervishes in GvG. Being unable to apply any conditions makes for a very difficult fight.
  • Suggestion: Make it only immune to blind, cripple, and weakness. It will still be a very helpful skill, but other elites might see play.

Discussion

We've been playing around with new skill changes, and trying to get other elites viable, but it's hard to match how good this is, I know we could nerf it, but we really like how it pushes and pulls in combat, meaning when the Dervishes are up they are powerful, and when it's down they are less so. It creates an interesting flow in combat. Izzy @-'---- 22:53, 20 March 2008 (UTC)

SavageX's Issue 01:11, 21 February 2008 (UTC)

  • Suggestion: Change it to function similar to how Avatar of Dwayna functions with hexes. Conditions would be removed whenever the player uses a skill while using this form. When used with an attack skill, it would remove the condition after the attack does it's effect. Reduce the cost to 15 energy to compensate.

Solution

Issue
Complete immunity to conditions is overpowered.
Suggestion
Whenever this skill prevents a condition you lose 2 energy. Since dervishes are energy-based, repeatedly using the condition immunity will quickly exhaust your energy supply.


Kailden's Issue -- 28 June, 2008

Issue
Difficulty in using this skill in PvE thanks to the evil done by the PvPers, thanks to the abuse of this skill.
Suggestion
Create a PvP version of this skill and let the PvPers abuse their version so it gets nerfed into oblivion. If this is done, reduce the PvE version's energy cost to 15 energy.

Bathory's Issue 21:07, 10 April 2009 (UTC)

Comments & Suggestions Here, Please

Issue
This was nerfed because of GvG usage before the times of the PvP/PvE split. This would make a good skill to use in some PvE areas (Vabbian Plants cause a lot of anti-melee conditions, which probably are just dealt with in another way than this skill). Increasing the Health back to what it originally was puts it in line with other skills that increase your Health, as higher Health really isn't a problem in PvE. Alternatively, having it keep it's current Health bonus and reducing the Energy cost to 15 isn't a bad idea either.
Suggestion
(PvE)

25 Energy2 Activation time30 Recharge time

Elite Form. (10...58...70 seconds) You have +200 maximum Health, you are immune to conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.