ArenaNet:Skill feedback/Elementalist/Chain Lightning

From Guild Wars Wiki
Jump to navigationJump to search
Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Chain Lightning Chain Lightning

TimeToGetIntense's Issue -- 00:52, 4 March 2008 (UTC)

Discussion

Issue
Horribly underpowered. Would be good for Air Eles if it was viable.
Suggestion
Lower casting time to 2 seconds, lower recharge time to 8 seconds. Increase damage to 10...82...100.

Exhaustion and cast time are the largest problems

Issue
Exhaustion makes it useless without Glyph of Energy, 3 second cast time is prohibitive.
Suggestion
Lower casting time to 2 seconds, remove exhaustion, lower recharge time to 5 seconds. Increase energy to 15 so people can't spam it mindlessly without dual attune.

RitualRitualistDoll's Issue -- 11:42, 14 August 2008 (UTC)

Discussion

Issue
Weak in it's current form, but difficult to buff do to it's spike-like nature.
Suggestion

10 Energy2 Activation time10 Recharge time "Spell. Target foe takes 10...70...85 lightning damage. If that foe was moving, two foes near your target also take 10...70...85. This spell has 25% armor penetration."

Reasoning
This way, if this skill is used to spike, it will only hit one target at a time unless that foe was moving. This would require callers to be more attentive when calling their spikes. If the skill does become a problem without exhaustion, re-adding exhaustion or simply increasing the energy cost to 15 would make it less appealing.

Something's missing here...

I was looking through the Elementalist skills, and noticed Air Magic doesn't have a 25-energy, super awesome skill (Meteor Shower, Maelstrom, Earthquake/Dragon's Stomp etc). I mean, it has Lightning Hammer but that's just non-projectile Lightning Orb... I think the energy on this skill should be upped to 25, but the exhaustion dropped completely. That way, this skill would be up to par with a skill like Rodgort's Invocation. Ideally, the skill would read as follows (for PvE):

Chain Lightning.jpg

Chain Lightning: Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage and are blinded for 1...3...3 seconds. This spell has 25% armor penetration.
25Energy
2 Activation time
8Recharge time.

--SetandSpike 06:16, 9 February 2009 (UTC)