ArenaNet:Skill feedback/Elementalist/Lightning Strike
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76.26.189.65 10:27, 6 April 2008 (UTC) Issue -- 10:27, 6 April 2008 (UTC)
- Issue
- air magic lacks a spammable spell like - flare, Stone_Daggers, Ice_Spear
- Suggestion
- change this skill into a spammable spell, reduce recharge to 0
76.64.189.222's Issue -- 10:27, 6 April 2008 (UTC)
- Issue
- Above suggestion is retarded (not the user but the suggestion, so no random retarded screaming of NPA please). Lacks usability in comparison to existing skills like Lightning Bolt (eats up RoF + big trigger on moving targets) which is a projectile but has a counter to projectile dodging (you get hit for big if you're even slightly off on dodging it).
- Suggestion
- Again, along the lines of what makes Lightning Bolt and other skills useful - the utility. Buff damage and give secondary effect of a short blind if fast recharge (makes BSurge less "mandatory", perhaps) or long blind if recharge is increased or kept.
- An alternate or additional method would be to have it deal +damage to enchanted targets or something.
PT's Issue -- 18 April 2008 (UTC)
- Issue
- Air Magic lacks on AoE Skills !!!
- Suggestion
- Increase the target amount on this Skill and make it one AoE Skill similar to Fire Storm
- Rename Skill to Thunder Storm
- Change Effect to:
- "Thunder Storm" > 10E, 2s, 30s
For the next 5 seconds the Elementalist will create a Thunder Storm over the heads of his foes. Within this duration will fall down every second lightning strikes, which will hit randomous nearby foes. Each Lightning Strike of the Thunder Storm will deal 20-40 Lightning Damage and will have 25% Armor Penetration. Foes that suffer on a Water Hex, when being damaged by a Lightning Strike will receive additional 10-20 Damage from the Lightnign Strikes and adjacent foes of that hexed foe will also receive this additional damage.
Psychiatric Consultant's Issue 3 May 2008
- Issue
This skill is underpowered due to the recharge:damage ratio.
- Suggestion
Decrease recharge to 3 secs and activation time to 1/2 a sec. OR increase damage by 20% i.e...51 damage at 12 air.
Air is missing a medium-power damage skill.
- Issue
- The air attribute has practically no skills that are "10 energy, 75-80 damage". It's either 5 energy flare damage or 15-25 energy uber damage.
- Suggestion
- 10e 34/s 3r, increase damage to 15...63...75