ArenaNet:Skill feedback/Mesmer/Shatter Enchantment

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Recharge too long

Recharge time fails in comparison to other enchantment removing skills
Reduce recharge to 15. Keep energy at 15.


Recharge is too long for a stripping skill. (compare with Rip Enchantment)
Only removes one enchantment. (compare with Rend Enchantments, Gaze of Contempt)
Cost is too expensive for a targeted, single-enchantment, strip. (compare with the fore-mentionned)
Damage is conditional and too low for a 15energy skill. (compare with Lightning Orb)
Any of the following:
- Reduce energy cost to 10.
- Reduce recharge to 15 or 20.
- Scale the amount of enchantments stripped to 1..3 & have the damage trigger only once regardless of the amount of
enchantments (successfully) removed.
- Align damage to that of other 15energy skills.

<33 Miss Velvetine