ArenaNet:Skill feedback/Mesmer/Tease/Archive 1
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-- Don Knowall's Issue -- 11:51, 11 April 2008 (UTC)
- Issue
- This is a touch range skill on a caster class that can be easily stopped by most enemies.
- Suggestion
- Add that Touched foe cannot target you with spells.Target has a 50% chance to miss you with attacks.
- New Suggestion
- For 5-10 seconds, all skills are easily interruptible. --Don Knowall 12:59, 5 May 2008 (UTC)
-- Cursed Angel's Issue -- 23:07, 12 April 2008 (UTC)
- Issue
- it's terrible.
- Suggestion
- (domination) 10 energy, 2 cast 12 rec
- Elite Hex Spell. For 6 seconds, the next time target foe casts a spell, the spell fails and that spell takes an additional 10...47...56 seconds to recharge.
- it's diversion but only on spells and makes the spell fail.
- (domination) 10 energy, 2 cast 25 rec
- Elite Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and Tease is renewed for another 1..5..6 seconds.
- would be awesome, maybe too awesome. still easy to pre-veil or get another monk to remove or wait out.
Akirai Annuvil 18:45, 25 April 2008 (UTC)
- Issue
- The current skill doesn't work in any practical situation.
- Suggestion
- Tease, increased casting time to 1, functionality changed: "For 8 seconds, Skills used by target touched foe take 20...84...100% longer to recharge. This Hex's duration is renewed every time target foe casts a Spell."
- Addendum
- It's still in theme with the original function and the name, but the restrictions put on it are far more easily manageable.
Phill Gaston's issue
Hm...I got an Idea.
- Issue
- The current skill doesn't work in any practical situation. (2)
- Suggestion
- Tease, 3/4 Cast, Touch range. for 5...20...30 seconds, target foes skills are now easily interruptible. this effect ends if the hexed for strikes you with their weapon. 5 En/3~4c/ 20 Rec. Phill Gaston 04:33, 19 June 2008 (UTC)