ArenaNet:Skill feedback/Mesmer/Tease/Archive 1

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-- Don Knowall's Issue -- 11:51, 11 April 2008 (UTC)

Discussion

Issue
This is a touch range skill on a caster class that can be easily stopped by most enemies.
Suggestion
Add that Touched foe cannot target you with spells.Target has a 50% chance to miss you with attacks.
New Suggestion
For 5-10 seconds, all skills are easily interruptible. --Don Knowall 12:59, 5 May 2008 (UTC)

-- Cursed Angel's Issue -- 23:07, 12 April 2008 (UTC)

Discussion

Issue
it's terrible.
Suggestion
(domination) 10 energy, 2 cast 12 rec
Elite Hex Spell. For 6 seconds, the next time target foe casts a spell, the spell fails and that spell takes an additional 10...47...56 seconds to recharge.
it's diversion but only on spells and makes the spell fail.
(domination) 10 energy, 2 cast 25 rec
Elite Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and Tease is renewed for another 1..5..6 seconds.
would be awesome, maybe too awesome. still easy to pre-veil or get another monk to remove or wait out.

Akirai Annuvil 18:45, 25 April 2008 (UTC)

Discussion

Issue
The current skill doesn't work in any practical situation.
Suggestion
Tease, increased casting time to 1, functionality changed: "For 8 seconds, Skills used by target touched foe take 20...84...100% longer to recharge. This Hex's duration is renewed every time target foe casts a Spell."
Addendum
It's still in theme with the original function and the name, but the restrictions put on it are far more easily manageable.

Phill Gaston's issue

Hm...I got an Idea.

Issue
The current skill doesn't work in any practical situation. (2)
Suggestion
Tease, 3/4 Cast, Touch range. for 5...20...30 seconds, target foes skills are now easily interruptible. this effect ends if the hexed for strikes you with their weapon. 5 En/3~4c/ 20 Rec. Phill Gaston 04:33, 19 June 2008 (UTC)