ArenaNet:Skill feedback/Mesmer/resolved Domination Magic

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Chaos Storm

--Justice 21:49, 25 February 2008 (UTC)

Discussion

Issue
This skill has a cool name and a cool animation but a team will boo at you for using it because its too unuseful in pvp and in pvm the monsters all have infinite energy.
Suggestion
  • Possible changes to current skill with same effects:
    • Drop energy cost to 5 or 10e
    • Make this skill nasty with a short recharge time...if the casters wanna kite outa it make them work at it! 5 to 10second recharge/disable. The disable can be used like dervish forms to prevent easy qicker recharge. Although at 5-10seconds I cant see that being an issue.
    • Increase its effect to nearby OR area. Its the only mesmer AoE over time spell so make it count.
  • Possible changes to make skills effect different:
    • Have the spell interupt attackers and/or casters.
    • Increased dmg to those who are using a skill at moment of hit.
    • Cause random conditions on striking. Short duration of 1-5seconds. Conditions mixed in: Cripple, bleeding, Deep wound, Daze, Blind, AND YES possibly exhaution(rare chance%).
    • Spell causes increasing amount of slowness per second of encounter. Much like savanah heat.
    • Make the skill hit less like meteor shower so it wont cause monster scattering.

Honestly you cant add all these changes to one skill because it would be a skill ment for like lvl 50 Althea ;-) However theres nothing in the books that says you cannot make a skill elite, aka 100 blades. If im not mistaken, arnt mesmers 1 elite skill short in prophecies anyhow?

My skill recreation Non-Elite

  • 10e
  • 1second cast
  • 10second recharge/disable
    • Every 3seconds over 5-15seconds target foe and all adjacent foes take 10-50dmg, and are inflicted with one random condition for 1-7 seconds

My skill recreation Elite

  • 10e
  • 1second cast
  • 10second recharge/disable
    • Every 3seconds over 5-15seconds target foe and all foes (nearby-area) take (5-50)dmg. Foes hit while using attack skills are blinded and foes using spells are dazed for (1-3) seconds.
  • the once every 3 seconds may seem like a bummer but it tempers the skill so its not over powered and is more useful in pvm.
  • The (nearby-area) is variable so that at 13domn magic a mesmer primary will see much more use from this spell then a gimic team would.
  • The blind/daze effect is a hinder(mesmers' supposed speciality) and at 3 second intervals and 3 second duration is all it would be.
  • Any one in effect wouldnt have to flee it, as is common with most aoe effects, simply because an expirienced player could time there skills inbetween (which is not the case with meteor shower because of the auto KD leaving a 1sec window).

--Cursed Angel 22:40, 25 February 2008 (UTC)

Discussion

Issue
  • its too easy to step out from, wow its fcking adjacent range.
  • the damage is useless, 14 dmg each second if they stand still.
  • the recharge is too much, hell u cast this on something and 2 sec later he takes a step outside and thats it, u did 28 dmg and drained 7 energy, wow? it recharges just only about half a minute and u can do it again.
  • 15 energy for what? u can at most cause someone lose 14 energy as they wont stand still to cast another spell when the chaos storm skill icon shows up with that -7 energy.
  • Pve? no it doesnt work there either.
Suggestion

I'd suggest turning it into an elite, and just keep the idea of it but to lower the energy to 5, the recharge to 10 and the area to nearby and to leave out the damage cuz theres no use for it.