ArenaNet:Skill feedback/Monk/Amity

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Amity Amity

The Gates Assassin's Issue -- 21:30, 23 February 2008 (UTC)

Discussion

Issue
Taking damage for an ending effect is way to hard to avoid and takes a ton of coordination to make sure that they don't. The recharge on this is laughable for it's effect and more importantly it's range. This is completely worthless in comparison to Guardian or Pasifism, Both of which are ranged.
Suggestion
Make it ranged and lower recharge to 20.

When this skill is viable, it's just not fun, making it so people can't attack is just a very unfun mechanic. Izzy @-'---- 02:26, 28 February 2008 (UTC)

Gordon Ecker's Issue -- 01:50, 7 March 2008 (UTC)

Discussion

Issue
Underpowered
Unfun mechanic
Suggestions
  1. Chance functionality to "Elite Hex Spell. For X seconds, target foe and all foes within (range) are hexed with Amity, whenever a hexed foe attacks, that foe is knocked down and Amity ends.", adjust cost, activation and recharge as appropriate.
  2. Change functionality to "Elite Enchantment Spell. For X seconds, target other ally cannot be attacked or targeted by foes' skills, Amity ends if target ally attacks or uses a skill.", adjust cost, activation and recharge as appropriate.

76.26.189.65 21:45, 27 March 2008 (UTC) Issue

Issue
Listed Above
Suggestion
10 - 1/4 - 8 = Enchantment Spell. For 3...11...13 seconds. Target Ally takes 50% less damage from attacks and spells and has 1...4 HP regeneration

Frvwfr2's Issue -- 14:33, 12 April 2008 (UTC)

Issue
Listed Above
Suggestion
Change functionality to:

Hex spell. For 3...8 seconds, the next time target foe uses an attack skill, that attack is interrupted and the target of that attack is healed for 30...80 health. Cost:10, Cast=.25, Recharge=3. Maybe a tad bit underpowered, but kind of a Clumsiness but with healing instead. And remember there is no Divine Favor on this. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 14:33, 12 April 2008 (UTC)

Proposal (Lancy1214)

Issue
-Not attacking is an unfun mechanic
-Hexes don't belong in a protection line

Suggestion

-Reworked skill to be favourable for Smiting supporters

5 Energy¼ Activation time12 Recharge time - (Smiting Prayers) "Hex Spell. For 1...5...6 seconds, the next 1...3...3 attacks or spells that target your allies from target foe also heal the target of that foe for 15...63...75."

Justice's Idea

Issue
Same as pacifism, not party friendly or smart. Gotta admit it has potential when being ganked by melee in pve or pvp but that hardly warrants the elite when u could just throw on a blocking skill.
Suggestion

5 Energy1 Activation time10 Recharge time

  • Transfer 0...2...2 hexes and their remaining durations from your allies to you. For 0...4...5 seconds you cannot be targeted by enemy spells.
The martyr for hexes. The protection from spells can also be the real boon. Its not maintainable without extreme effort.--Justice 09:59, 12 January 2009 (UTC)

Wuhy's Issue

Issue
roflcopter skill...not usable at all and is annoying...
Suggestion
  • Amity Amity
  • Elite Enchantment Spell

5 Energy¼ Activation time4 Recharge time

  • For 2...6 seconds, whenever you or target other ally would be knocked down, hexed or got a condition, it is swapped between you and target other ally.
^lol, well, it may be usable to cast on a warrior, in that way you receive anti-melee and he gets the anti-caster stuff and the knockdowns...

Bathory's Issue 03:16, 5 April 2009 (UTC)

Comments & Suggestions Here, Please

Issue
Doesn't even really need to be said. Affects only melee units and it useless if they even get wanded. Making it work against attack skills like Wary Stance would allow the user to avoid a lot of damage over short periods of time from attackers, both melee and ranged.
Suggestion

5 Energy1 Activation time10 Recharge time

Elite Enchantment Spell. (3 seconds) You block attacks skills. Block effect: You are healed for 15...63...75. You can not deal damage.

Gutti's Suggestion

Issue

See Above.

Solution
  • Amity Amity (Protection Prayer) -

10 Energy¼ Activation time10 Recharge time Elite enchantment spell. Enchant all party members within earshot. (5...9...10 seconds). +5 armor and take 1...4...5 less damage. + 5 more armor and take additional 1...3...3 less damage for every party member near you. Gutti Loh 09:53, 7 July 2009 (UTC)

Tounaku's Issue

Issues
See above
Suggestions
Bring the old Life Sheath back.

Amity 5 Energy¼ Activation time10 Recharge time Elite Enchantment Spell. Target ally absorbs the next 50...170...200 damage.

This version is more or less an elite PvP Aegis.

Amity 5 Energy¼ Activation time15 Recharge time Elite Enchantment Spell. For 1...3...4 seconds, all damage dealt to target ally is reduced to 0. When this enchantment ends, you gain 0...4...5 energy.

Another Reversal of Fortune copy. I know, I am ashamed as well. However, this version definitely says, "PLAY NICE."

Amity 5 Energy¼ Activation time12 Recharge time Elite Enchantment Spell. For 10 seconds, the next time target ally would take damage, that damage would not exceed 5% of his total health and he is healed for 10...62...75 health. The foe that would strike target ally would then be dazed and blinded for 0...4...5 seconds.

Some protection for the Smite Line as this is a hex afterall.

Amity 5 Energy1 Activation time15 Recharge time MOVED TO SMITING PRAYERS. Elite Hex Spell. For 5...25...30 seconds, target foe cannot attack. This hex ends if target foe receives damage. If this hex ends prematurely, the hexed foe beings burning for 0...4...5 seconds and he his adjacent allies receive 5...57...70 holy damage.

Tounaku 17:33, 30 July 2009 (UTC)