ArenaNet:Skill feedback/Monk/Orison of Healing
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
A. von Rin's Issue -- 18:55, 1 April 2008 (UTC)
- Issue
- Healing Prayers seem to be under powered compared to Protection Prayers and Restoration Magic, especially because most spells are only for "target other ally" - really funny that Healing Monks have the worst amount of selfhealing. Some conditional buffs on under powered skills and an increasement of self target spells will be promoted.
- Suggestion 1
- "Spell. Heal target ally for 20...75...85 Health. If target ally is below 50% health, this skill casts and recharges 50% faster." - *5 Energy *1 Activation *2 Recharge
OR
- Suggestion 2
- "Spell. Heal target ally for 25...70...80 Health. If target ally is suffering from a hex or condition, you gain 2 energy." - *5 Energy *1 Activation *2 Recharge. (I prefer this version to make it a better anti-pressure skill)
76.26.189.65 15:31, 5 April 2008 (UTC) Issue
- Issue
- horribly small amount of healing, and horribly long cast time
- Suggestion
- "Spell. Heal target ally for 15...67...80 Health."
5 energy - 0.75 cast time (3/4) - 2 recharge
Terra Xin's Issue -- 09:35, 10 June 2008 (UTC)
- Issue
- Really sad healing skill
- Suggestion
- 5e|1c|2r Enchantment Spell. Heal target ally for 20...60...70 health. This spell has a 5...20% chance to remove one hex and one condition. | Orison being another word for a prayer... Sometimes prayers are answered, sometimes not. I think this would be a good addition for this spell.
Arguably one of the worst healing skills for any profession
- Issue
- Long cast time, healing from this is pathetic
- Suggestion
- Reduce cast to 3/4 second, increase healing to match Mend Body and Soul
This skill is TRASH, useless on any skillbar
- Issue
- Casts too slowly, heals for too little, linked to underpowered attribute. I can't believe I used to use this as a self heal.
- Suggestion
- 1/2 second cast time, increase healing a lot.
Ikimono (Random IP's) Issue
- Issue
- Compared to other healing spells, it is not worth the energy cost.
- Suggestion
- 3e, 1/2 second casting time, 0 or 1 second recharge, target ally is healed for 4...45...55HP
- This would make it a small heal that would benefit highly from divine favor and could be implemented as a clever form of gaining or simply managing energy for newer players. A very low heal, but would be very useful for players who think out of the box, or are not very good at conserving energy. The small energy cost could/would offset the low heal amount.