ArenaNet:Skill feedback/Necromancer/Blood Bond
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Issue -- 17:42, 16 July 2008 (UTC)
- Issue
- It's a healing skill in Blood Magic that hurts the caster, while not being more effective than Healing Breeze or Mending in terms of total regeneration (regen - degen done to self with this skill) vs energy. Especially at lower attribute ranks this skill sux... That's prolly why I haven't really seen this skill in play
- Suggestion
I would suggest any of the following:
- -Increase regeneration to the level of Healing Breeze while setting duration at 15s (to match healing breeze) and perhaps increase degen to 4 - this would make this skill more energy efficient and could make for an ok heal, while not being stronger than either breeze nor mending.
- -Set duration at 15s at all times. Remove the degen and add a sacrifice cost of say 15% (with the "standard" 600hp that would be 90 health or 3 degen for the 15 seconds) - this will allow additional possibilities like Masochism for better e-management, Dark Aura for some additional damage and what more. While not making this skill weaker nor stronger directly it improves making combo's for this skill.
- -Change attribute so this is in Soul Reaping, making it a viable skill for Necromancers that take that class for their Soul Reaping attribute for e-management, for instance as a N/Rt healer.
Dark Morphon's Issue 08:34, 27 July 2008 (UTC)
- Issue
- Interesting skill, but with the current stats not worth it. Simply needs a buff.
- Suggestion
- Considering the sacrificial stuff of this skill, it should be more efficient than Healing Breeze. I suggest decreasing degeneration to -2, increase regeneration to 2...6...7, decreasing recharge to 0.
Impaled's issue
- Issue
- Yep, interesting but no good.
- Suggestion
- Enchantment Spell. (6 seconds.) Target ally gains 5...17...20 Health every second. You lose 10 Health every second. Cannot self-target.
- Or something like this. It would stack with health regen/degen, making it stronger but also riskier for the caster.