ArenaNet:Skill feedback/Paragon/Chorus of Restoration
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Life Infusion Issue -- 02:40, 7 March 2008 (UTC)
- Issue
- relatively useless for non full-paragon teams
- 30...78...90 is about as much as Heal party
- is adrenaline, low recharge, refreshes echoes at no cost
- It occurred to me that this is one of those skills that is extremely subpar when you are the only paragon, yet terribly strong when there is a multitude of paragons.
- Suggestion
- 2 cast time (it is a heal) perhaps
- 8 recharge
OR change both chorus skills to "heard" like "For 10 seconds, the next Shout or Chant heard by allies in earshot heal for 30...78...90 Health." on top of added adrenaline cost to around 6-7 adrenaline
Spura Issue -- 02:40, 7 March 2008 (UTC)
- Issue
- relatively useless for non full-paragon teams
- 30...78...90 is about as much as Heal party
- is adrenaline, low recharge, refreshes echoes at no cost
- Suggestion
- Change to (15e 1c 20r): "Chant. For 20 seconds, all allies within earshot gain health regeneration of 1..3..4. Chorus of Restoration ends for an ally, if that becomes affected by a new chant or shout"
- Cannot be stacked, it costs a bit, and it ends if paragon spams any shouts or chants after it(or any other ally).
- Ending mechanism is same as with Natural Stride, which isn't affected by hexes and enchants already in place, but only with new ones.
Minor buff
- Issue
- Same as above
- Suggestion
- Make it so that the heals are AoE so that people other than paragons and warriors can benefit from it. However, it would then need to be tweaked so as not to be OP. How about:
- This way, though it is an adrenaline skill, the paragon still needs energy to keep it going. Since s/he would get about 5-7 from Leadership, however, it would still be enough to fuel heals from most of the party's shouts or chants, but it would stop it from being used for energy management as well as healing.