ArenaNet:Skill feedback/Paragon/Defensive Anthem

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Defensive Anthem Defensive Anthem

Karate Jesus's Issue -- Karate Jesus 18:13, 8 June 2009

Issue

  • Defensive Anthem is a poor choice in PvE because of Aegis. Aegis is a non-elite and lasts longer, costs less, and is an enchantment so it is easier to lengthen (20% enchant mod on a weapon versus lengthening DA with Vocal Was Sogolon).
  • Aegis does not end on attack, which makes this elite much worse than Aegis in PvE.
  • Although there are benefits of an irremovable blocking skill, very few enemies will completely remove Aegis in PvE. So, Aegis is still a better choice.
  • Leave the PvP version as it is.


Suggestion 1
Elite Chant. For 4...9...10, each ally within earshot has a 50% chance to block attacks.
10Energy 1 Activation time 20 Recharge time

Pros
  • Would be on par with Aegis if not slightly better because it would affect allies.
  • Would only be chainable in a team 2 paragons and because it is an elite in the leadership line and Imbagons can mitigate damage better, it would probably not be abused that way.
  • Even with VwS @ 12 and DA maxed, it could only last 14 seconds. It couldn't be maintained.
Cons
  • Could be chained in some areas with Aegis hero spammers to provide permanent 50% blocking. I doubt this would be used much considering that you can already perma-Aegis in PvE, but it's possible.
  • At 10e and the fact that it affects allies it could be too good for e-management.
  • Because it would affect minions, it would make MMs stronger but MM bombers less useful (less minion deaths = less damage for MM bombers).
  • May be overpowered for some missions with allies because of the protection it would provide for them.

Suggestion 2
Elite Chant. Affects party members within earshot. For 5...11...12, enemy skills take twice as long to activate against affected party members. This Chant ends if that party member hits with an attack skill.
15 Energy 2 Activation time 30 Recharge time

Pros
  • Fits the name and we already have hexes with similar concepts (ex:Arcane Conundrum, Shared Burden, etc.)
  • Ends with attack skills, so heavy physical teams wouldn't be able to exploit this.
  • High energy cost, activation, and recharge would keep it from being overused.
  • In the Leadership line, so it could not be exploited by casters using the skill.
  • Would give alternatives to damage mitigation besides just the standard SY!, TNTF!, adren spam Imbagons. This elite would still be worse than an Imbagon at damage mitigation, but at least it would be an option.
Cons
  • Would work against all skills that have cast times, which could have issues against some bosses.
  • Twice as long may be too much. 33% may be a better amount of time.
  • Could be exploited by heavy caster teams with 2 paragons. Not maintainable by 1 paragon, but teams with 2 paragons and 6 casters could be overpowered.