ArenaNet:Skill feedback/Paragon/Remedy Signet

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Remedy Signet Remedy Signet

Frvwfr2's Issue -- 01:11, 14 June 2008 (UTC)

Discussion

Issue
Totally weak compared to Antidote Signet
Suggestion
Scale based on Command Motivation, break point at 8 to get 2 conditions.
Suggestion from 145.94.74.23 10
59, 14 June 2008 (UTC)
Put it in Motivation and change effect to: "Signet. Remove 1...2...2 conditions and gain 1...4...5 health for each party member within earshot." to boost Motivation's power a bit.
Suggestion from 85.225.131.52 12
09, 30 June 2008 (UTC)
Make it similar to antidote signet but for diffrent conditions like "Relieve yourself of Cracked Armor, Weakness, Deep Wound, and one additional condition.

Needs a buff

Issue
Worse than antidote signet.
Suggestion 1
Reduce cast to 1/4 second
Suggestion 2
Make it able to remove conditions from allies.
Suggestion 3
Reduce recharge.

ShadowFog's Issue

Issue
No comparison to Antidote Signet. No use after Antidote Signet's update.
Suggestion 1
"Signet. Target ally loses 1 condition."
Suggestion 2
"Signet. Remove Dazed and one more condition from yourself."
Suggestion 2-A
"Signet. Remove Blind and one more condition from yourself."
Suggestion 3
1Tango-activation-darker.png1Tango-recharge-darker.png
Suggestion 3-A
1Tango-activation-darker.png

Buff

Issue
Worse than antidote signet.
Suggestion
You lose 1 hex, 1 condition. If you are enchanted, you only remove a condition.
The idea is to give a reason to go /R if you want major condition removal, while with /P you can combat hexes over conditions.

Ebany's Buff Suggestions

Issue
Directly inferior to antidote signet.
Suggestion
Target other ally loses one condition. If you are not under the effects of an enchantment, you also lose one condition.
Gives it some functionality different to Antidote Signet while still linking in with other Paragon skills.