ArenaNet:Skill feedback/Paragon/Remedy Signet
From Guild Wars Wiki
Jump to navigationJump to search
Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Frvwfr2's Issue -- 01:11, 14 June 2008 (UTC)
- Issue
- Totally weak compared to Antidote Signet
- Suggestion
- Scale based on
CommandMotivation, break point at 8 to get 2 conditions. - Suggestion from 145.94.74.23 10
- 59, 14 June 2008 (UTC)
- Put it in Motivation and change effect to: "Signet. Remove 1...2...2 conditions and gain 1...4...5 health for each party member within earshot." to boost Motivation's power a bit.
- Suggestion from 85.225.131.52 12
- 09, 30 June 2008 (UTC)
- Make it similar to antidote signet but for diffrent conditions like "Relieve yourself of Cracked Armor, Weakness, Deep Wound, and one additional condition.
Needs a buff
- Issue
- Worse than antidote signet.
- Suggestion 1
- Reduce cast to 1/4 second
- Suggestion 2
- Make it able to remove conditions from allies.
- Suggestion 3
- Reduce recharge.
ShadowFog's Issue
- Issue
- No comparison to Antidote Signet. No use after Antidote Signet's update.
- Suggestion 1
- "Signet. Target ally loses 1 condition."
- Suggestion 2
- "Signet. Remove Dazed and one more condition from yourself."
- Suggestion 2-A
- "Signet. Remove Blind and one more condition from yourself."
Buff
- Issue
- Worse than antidote signet.
- Suggestion
- You lose 1 hex, 1 condition. If you are enchanted, you only remove a condition.
- The idea is to give a reason to go /R if you want major condition removal, while with /P you can combat hexes over conditions.
Ebany's Buff Suggestions
- Issue
- Directly inferior to antidote signet.
- Suggestion
- Target other ally loses one condition. If you are not under the effects of an enchantment, you also lose one condition.
- Gives it some functionality different to Antidote Signet while still linking in with other Paragon skills.