ArenaNet talk:Skill feedback/Paragon/Remedy Signet
From Guild Wars Wiki
Jump to navigationJump to search
Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Needs a change... ~~ frvwfr2 (talk · contributions) 01:11, 14 June 2008 (UTC)
- I agree, but Command is strong enough. 145.94.74.23 11:00, 14 June 2008 (UTC)
- I kinda just chose a random one... Motiv could use a buff, and this could help, eh? ~~ frvwfr2 (talk · contributions) 13:19, 14 June 2008 (UTC)
- This still wouldn't see use though. Paras dont need self condition removal. ~~ frvwfr2 (talk · contributions) 14:12, 14 June 2008 (UTC)
- Why would I want to invest 8 points into a dead attribute? Imagine Antidote signet required 8 beastmastery to remove more than 1 condition, would it still be good? --Spura 14:11, 15 June 2008 (UTC)
- Also, the suggested health gain is ridiculously small. --Spura 14:13, 15 June 2008 (UTC)
- If it was beast, and it removed 2 from you AND ur pet, yea it would be good. Monks, give em Run as One and that. Or gankers, idk. ~~ frvwfr2 (talk · contributions) 20:07, 15 June 2008 (UTC)
- You are missing the point. I won't invest into dead attribute. Especially since the secondary effect of healing is too small. --Spura 21:09, 15 June 2008 (UTC)
- You don't even need to invest in that attribute. Since it has exactly the same function as now without any attribute investment except a small heal (albeit very small without investment), you can just take it to remove conditions if you don't want to go ranger secondary.Crimmastermind 06:24, 8 October 2008 (UTC)
- You are missing the point. I won't invest into dead attribute. Especially since the secondary effect of healing is too small. --Spura 21:09, 15 June 2008 (UTC)
- If it was beast, and it removed 2 from you AND ur pet, yea it would be good. Monks, give em Run as One and that. Or gankers, idk. ~~ frvwfr2 (talk · contributions) 20:07, 15 June 2008 (UTC)
- Also, the suggested health gain is ridiculously small. --Spura 14:13, 15 June 2008 (UTC)
- Why would I want to invest 8 points into a dead attribute? Imagine Antidote signet required 8 beastmastery to remove more than 1 condition, would it still be good? --Spura 14:11, 15 June 2008 (UTC)
- How about adding it to Motivation, to change Motivation from a dead to a useful attribute? Correct me if I am wrong, but in order to make an attribute useful, it would need useful skills? Now, 1 skill by itself can't save an attribute, but it would help bring Motivation back to the land of the living. 145.94.74.23 09:47, 27 October 2008 (UTC)
- why dazed? paras arent effectd by dazed in the least? your clearly looking for a spell castor buff and exploiting paras in an attempt to get it. Burning, bleeding and Cripple, being the 3 conditions that paras are most able to spam it only reasonable that they have a easy way of removeing them as well. keep it unlinked as well.174.144.68.130 12:23, 31 January 2009 (UTC)