ArenaNet:Skill feedback/PvE/Fixing the Factions PvE skills

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Face it, most of these skills are weak(only 2-3 are overpowered and the rest suck)

Issue 1
Most of the skills suck or are useless outside of niche builds.
Issue 2
Promotes grinding
Issue 3
Requires no attribute investment.

Because the implementation of these skills epic fails I fixed them: In general, certain skills that are overused by secondaries have been linked to primary attributes, and most of the effect scales with your attributes.

All of the skills would still be linked to the title track in the description.

"Save Yourselves!" 6 adrenaline "Shout. For 4...6...6 seconds, all allies within earshot gain an additional 5 armor for each rank of Strength."

This skill is now invalidated for use on a paragon. Both the cost and effect are reduced (who would run 16 strength anyways?!?!?!?!)

Triple Shot 5e 5r "Fire 3 arrows at target foe. Each of these arrows does 40...28...25% less damage. Each rank of Marksmanship reduces the damage penalty by 2%."

Attributes help even more now. 10 energy and 10 recharge was ridiculous so I fixed it.

Selfless Spirit 10e 20r "For 8...11...12 seconds, all your monk spells targeting other allies cost 1 less energy for every 4 ranks of divine favor."

This makes the skill useful while not broken. Bonus is linked to an attribute-if you don't spec, you get nothing.

Elemental Lord 5e 1/4s 20r "For 18...24...25 seconds your Elementalist attributes are increased by 1 and your elementalist skills activate and recharge 10% faster plus an additional 3% for each rank of energy storage."

Makes this skill actually useful.

Ether Nightmare 10e 1s 15r "Target foe loses 5...7...8 energy. For each point of energy lost, that foe and all foes in the area lose 2 health per second for 6 seconds plus 1 second for every 2 ranks of illusion skill."

3 second cast is pointless, and mesmers don't need to stack degen over more degen.

Signet of Corruption 1s 8r "Target for and all nearby foes take 20 damage plus 3 damage for each rank of SR, for each foe with a condition or a hex you gain 2 energy, maximum 5...7...8.

Makes this actually competitive with signet of lost souls.

Shadow Sanctuary 5e 1/4s 10r "For 4 seconds plus 1 second for every 2 ranks of Shadow Arts, you gain +40 armor(while not attacking) and +5...7...8 health regeneration.

Goril's Suggestion -- 6:54, 24 August 2009(UTC)

Issue
As above.Promotes grinding and this skills don't improve character's linked to adequate skills.
Suggestion
Reballance this skills to improve main attribute's of proffesions.For Example:
Aura of Holy Might.

10 Energy¾ Activation time20 Recharge time.Enchantment Spell.Your scythe attacks deal 5...13...15% more damage plus additional 0...4...5 % for every rank of Mysticism.Intial effect:Deals 45...57...60 damage to nearby foes.End Effect: Deals 45...57...60 damage to nearby foes.

"Save yourselves".8Tango-adrenaline.png.Shout.Other party members in earshot gain +0...4...5 armor plus additional 5...13...15 armor for every 2 ranks of Strength.
Ether Nightmare.

5 Energy2 Activation time20 Recharge timeHex Spell.Steal 0...2...2 Energy plus additiona 0...2...3 Energy for every 2 ranks of Fast Casting.Foes in the area have -0...2...2 Health degeneration for each point of Energy lost(5 seconds + additional 1 second for every rank of Fast casting).

Selfless Spirit.

5 Energy¼ Activation time20 Recharge timeEnchantment Spell.(15...19...20 seconds).Monk skills you cast cost 1 less Energy plus additional 0...4...5% less energy for every 2 ranks of Divine Favor.