ArenaNet:Skill feedback/PvE/Light of Deldrimor
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Falconeye's issue -- 09:15, 15 September 2008 (UTC)
- Issue
- During Hard Mode, many find it annoying in taking divert detours to enlist dungeon ghosts, only to have them die too quickly when they are most needed and too often to be of much use.
- Suggestion
- Spell. Deals 55...80 holy damage to foes in the area. Ressurects allied Dwarven Ghosts in the area with full Health. Pings hidden objects within the area on the compass.
Vael's issue -- 11:40, 22 September 2008 (UTC)
- Issue
- Recharge timer makes it a mediocre skill at best for combat, and is only annoying when using it to discover things. (doesn't take 20 seconds to find the chest and click)
- Suggestion
- For me to use this in combat, it'd have to be 12-15 recharge. I'd prefer 12 but it could be a bit overpowered at higher ranks, so 13/14/15 would be just fabulous.