ArenaNet talk:Skill feedback/PvE/Light of Deldrimor
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It deals armor ignoring damage, has a very large range, and it totally pawns undead. And it only costs 5 energy, to ensure even Warriors can use it. And that's in a skill that primarily meant for hunting treasures, not for dealing damage. It's an ok skill. 145.94.74.23 12:54, 26 November 2008 (UTC)
Vael's issue
For the treasure hunting part, what about adding something along the lines of "if no foes are struck, Light of Deldrimor recharges instantly"? -- Gordon Ecker (talk) 02:24, 27 November 2008 (UTC)
- Agree, but instant recharge is not very well, because some people can count it owerpowered for treasure hunting and combat too (using it continuously until first foe becomes in range). More balanced solution would be: common recharge time is 5 seconds; if someone foe is struck, add 15 more seconds to recharge. --Slavic 12:07, 26 January 2009 (UTC)