ArenaNet:Skill feedback/PvE/Shadow Sanctuary

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Shadow Sanctuary Shadow Sanctuary

Gordon Ecker's issue -- 04:12, 15 March 2008 (UTC)

Discussion

Issue
Poor as both a defensive skill and a self-heal, strippable.
Suggestion
Change functionality to "Skill. For 10 seconds and 2 seconds for each rank of Critical Strikes, you gain +2...4 Health regeneration and +30 armor.", drop recharge time to 25 seconds.

The Golden Arrows's issue

Issue

Same as above

Seguesstion

Change functionality to all enchantments are removed, for 1..3...5 seconds you are immune to all damage and spells but cannot attack or use skills

Reasoning

Well thiought of this skill as being a sanctuary and as a way to keep the squishie sins alive after thsir spike but not as a farming/running skill

This skill is borked

Issue 1
Provides a "no attribute" healing skill.
Issue 2
Recharge fails. This is a PvE-only skill, please balance it as one.
Issue 3
It's an enchant and therefore can be drained, shattered, corrupted, etc
Suggestion
5e 1/4s 10r "Skill. For 7...10...11 seconds you have +20 armor and +2 health regeneration plus 1 health regeneration for every 2 ranks of Shadow Arts." The duration scales off your title.


91.117.187.8's issue -- 10:31, 10 December 2008 (UTC)

Discussion

Issue
More useful for casters than for Assassins.
Suggestion
Link it to Critical strikes and make the blindness conditional. 91.117.187.8 10:31, 10 December 2008 (UTC)