ArenaNet:Skill feedback/PvE/Shadow Sanctuary
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Gordon Ecker's issue -- 04:12, 15 March 2008 (UTC)
- Issue
- Poor as both a defensive skill and a self-heal, strippable.
- Suggestion
- Change functionality to "Skill. For 10 seconds and 2 seconds for each rank of Critical Strikes, you gain +2...4 Health regeneration and +30 armor.", drop recharge time to 25 seconds.
The Golden Arrows's issue
- Issue
Same as above
- Seguesstion
Change functionality to all enchantments are removed, for 1..3...5 seconds you are immune to all damage and spells but cannot attack or use skills
- Reasoning
Well thiought of this skill as being a sanctuary and as a way to keep the squishie sins alive after thsir spike but not as a farming/running skill
This skill is borked
- Issue 1
- Provides a "no attribute" healing skill.
- Issue 2
- Recharge fails. This is a PvE-only skill, please balance it as one.
- Issue 3
- It's an enchant and therefore can be drained, shattered, corrupted, etc
- Suggestion
- 5e 1/4s 10r "Skill. For 7...10...11 seconds you have +20 armor and +2 health regeneration plus 1 health regeneration for every 2 ranks of Shadow Arts." The duration scales off your title.
91.117.187.8's issue -- 10:31, 10 December 2008 (UTC)
- Issue
- More useful for casters than for Assassins.
- Suggestion
- Link it to Critical strikes and make the blindness conditional. 91.117.187.8 10:31, 10 December 2008 (UTC)