ArenaNet:Skill feedback/Ranger/Brambles
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Slight buff please -- 20:03, 27 September 2008 (UTC)
- Issue
- This skill has some good synergies but Bleeding is not really a powerful enough effect to make it worthwhile and the damage it deals is almost negligible.
- Suggestion
- Decrease the activation time, recharge and duration to make it a little more active and easier to keep up if people are trying to keep it down (i.e. killing it or interrupting you).
- Also, increase the damage slightly so that it's at least noticeable.
- Something like:
- Brambles. 10 3 30 .
- Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures that are knocked down in its range take 10...22...25 Piercing damage and begin Bleeding for 5...17...20 seconds. This Spirit dies after 15...51...60 seconds.
- Also I changed the damage type to piercing so that while it's initially higher, it is at least affected by armour (which makes more sense aside from anything).
- Overall, this isn't really a major change, but should at least make this skill a bit more playable.