ArenaNet:Skill feedback/Ranger/Dodge and Zojun's Haste

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Dodge Dodge and Zojun's Haste Zojun's Haste

A. von Rin's Issue

Discussion

Issue
Both are overshadowed by Natural Stride. They also have a conditional effect (end if you attack), don't block melee attacks and have a far lower upkeep time. Make them a viable alternative for Ranger Splits.
Suggestion
"Stance. For 1...7...8 seconds, you move 33% faster and have a 25...65...75% chance to block incoming projectiles. This skill ends if you attack." *5 Energy / *12 Recharge time.

Really bad skill

Issue
Only blocks ranged attacks, lousy duration, long recharge, cannot attack with it. What prevents this from being buffed is that it has a duplicate skill.
Suggestion
Fix duration at 8 seconds, fix block rate at 50%, reduce recharge to 15, allow it to block melee attacks. Ends after blocking 1...6...7 attacks. Does not end if you attack. This does not make touch rangers overpowered as you can simply counterattack to end the stance.

ends if you attack

Issue
these skills are only usefull for runners, as primary ranger casters dont work, and other secondaries need to attack.
Suggestion

same cost, same recharge for skill...current...duration you move 33% fast and have skills...current...spread% chance to block. you do not have the increased chance to block while attacking.

this way the skill will work as an antikite skill, and can block kiters using something like cripshot or melandrus shot on you while you chase them. it will still lose benifit while attacking, but you will still have it up if you need to chase someone. you will be able to use it to get into combat, and still have it up if you have to cast troll ung or something.
lolfail, cripshot is unblockable, but nice suggestion tho:P - Wuhy 22:13, 4 April 2009 (UTC)

Lousy skill, having a duplicate skill and Lightning Reflexes is keeping this in the trash

Issue
This skill is trash and cannot be buffed because people owuld use it with its duplicate and Lightning Reflexes and be able to block projectiles permanently.
Suggestion
Change functionality to "move 33% faster and have additional +10...26...30 armor against ranged attacks. Ends if you use a scythe."