ArenaNet:Skill feedback/Ranger/Viper's Nest

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Viper's Nest Viper's Nest

Deus Dawner's Issue -- 20:48, 10 April 2009 (UTC)

Discussion

Issue
Traps belong to the wilderness survival attribute section, not beast mastery.
Suggestion
Make this skill a wilderness survival skill, not beast mastery. Reduce poison condition by half, recharge time to 30 seconds.

User:AudreyChandler's Issue -- 01:26, 23 April 2009 (UTC)

Discussion

Issue
I don't think it needs an attribute change, nor really anything done to it. It's a little oddball, although very cool in concept. But, while I'm here...
Suggestion
Since this is like the biological version of Barbed Trap, could you add Crippled to its effects? It can be a short-duration cripple (compared to BTrap), or the Poison duration could be scaled back to compensate. It would make the trap more versatile for BM builds without seriously affecting trapper builds at all.