ArenaNet talk:Skill feedback/Ranger/Viper's Nest

From Guild Wars Wiki
Jump to navigationJump to search
Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Deus Dawner's Issue

Do you think the skill has any actual balance problems, or do you think that a skill with a name like Viper's Nest should be nerfed and moved out of Beast Mastery for purely thematic reasons? -- User Gordon Ecker sig.png Gordon Ecker (talk) 06:40, 11 April 2009 (UTC)

This trap involves handling vipers, which is a beast mastery ability or whatever. Traps are purely for the fun factor and moving one trap won't make it viable. If after a series of skill changes traps become viable, they're still viewed as gimmicky. --8765 06:47, 11 April 2009 (UTC)

Unless you force people to manually trigger them. ~Shard User Shard Sig Icon.png 07:07, 11 April 2009 (UTC)
Wouldn't that make traps even more powerful? Vili >8< User talk:Vili 07:11, 11 April 2009 (UTC)
I will agree that this trap seems out of place. No person specing into a beast build takes this because Apply/poison bite; no one in a trapper build takes this because it's not in wilderness and would be out of place...perhaps moving it into wilderness would be good.--66.192.104.13 16:07, 8 May 2009 (UTC)