ArenaNet:Skill feedback/Warrior/"Shields Up!"
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Life Infusion's Issue -- 14:50, 8 March 2008 (UTC)
- Issue
- 10 energy means Paragons can still use this better than Warriors
- it only works against Rangers and Paragons and people that wand (+60 armor to all all non melee/elemental damage (since it is a short window) which would include wanding/spears/bows)
- non-interruptible with duration
- Suggestion
- reduce to 5 energy
Paragon/Warrior Issue
- Issue
- This skill is much better on Paragons than Warriors. As such it can't be buffed to be good on Warriors since it'd be too OP on Paragons.
- Suggestion
- Decrease cost, duration and recharge so that the fact that it can't be removed is not such a big deal (i.e. it's easier to wait out and if you kill/pressure the user you're more likely to prevent it's use or even divert it) but yet the overall cost and duration:recharge ratio stay roughly the same. Then re-work it slightly so that it's a bit more powerful for use on Warriors. E.g.:
- 5 18
- Shout. For 2...6...7 seconds, you and all party members within earshot gain 1...7...8 armour and a further 12...42...50 armour against incoming projectile attacks.
- The flat armour bonus would make it a bit more powerful but not too much since it's not a big bonus (and it won't stack with people who already have +25 or more). The fact that the armour bonuses now scale with Tactics as well as the duration means that more Tactics makes it sorta exponentially more powerful - thus, it's better on a warrior with a rune than a paragon without (especially since a paragon will need quite high Leadership for their energy as well as Spear Mastery, whereas a Warrior could probably get away with sacrificing a point of Strength or two). What's more, the shorter duration means that it's less passive and more vulnerable to, say, diversion.
Impaled's Issue -- 16:51, 28 December 2008 (UTC)
- Issue
- Huge, expensive armor bonus but only against ranged attacks.
- Suggestion
- Shout. (0...5...6 seconds.) Party members in earshot have 100% chance to block while activating skills and +0...20...25 armor. Ends after blocking.
- Now it would give either decent damage mitigation or 1 guaranteed block if you use a skill.