Earshot
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Earshot is a type of range about the size of the aggro bubble describing the area of effect of certain skills, notably shouts, chants, and Ritualist skills that depend on the proximity of spirits. Frequently written as within earshot, this is the only range with an obvious visual indicator on the compass.
Skills with earshot area of effect[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"By Ural's Hammer!" | Shout. (30 seconds.) Resurrect all dead party members in earshot with full Health and Energy. Affected party members deal 25...33% more damage. Affected party members die when it ends, but do not receive a death penalty. | 5 | 60 | Deldrimor rank | Eye of the North | |||||
"Can't Touch This!" | Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against allies [sic] within earshot fail[s]. | 5 | 20 | Command | Nightfall | |||||
"Charge!" | Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 | 20 | Tactics | Core | |||||
"Don't Trip!" | Shout. (3...5 seconds.) Prevents knock-down; affects party members within earshot. | 5 | 20 | Deldrimor rank | Eye of the North | |||||
"Fall Back!" | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 20 | Command | Nightfall | |||||
"Fall Back!" (PvP) | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 25 | Command | Nightfall | |||||
"Finish Him!" | Shout. Deals 44...80 damage and inflicts Cracked Armor and Deep Wound conditions (12...20 seconds). No effect unless target foe has less than 50% Health. | 10 | 15 | Norn rank | Eye of the North | |||||
"For Elona!" | Shout. (10 seconds.) Allies within earshot gain +25 armor and attack 33% faster. | 4 | 4 | Bonus Mission Pack | ||||||
"Form Up and Advance!" | Shout. All Saul's trusted White Mantle followers fall back to your location and run 33% faster. All moving allies are healed for 15 each second (10 seconds). | 10 | 15 | Bonus Mission Pack | ||||||
"Go for the Eyes!" | Shout. (10 seconds.) Allies in earshot have +30...86...100% to land a critical hit with their next attack. | 4 | Command | Nightfall | ||||||
"Go for the Eyes!" (PvP) | Shout. (10 seconds.) Allies in earshot have +30...66...75% to land a critical hit with their next attack. | 4 | 4 | Command | Nightfall | |||||
"Incoming!" | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 5 | 20 | Command | Nightfall | |||||
"Incoming!" (PvP) | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 10 | 25 | Command | Nightfall | |||||
"It's Good to Be King!" | Elite Shout. You steal 50 Health from allies within earshot. These allies move 50% faster for 20 seconds. | 10 | 60 | Prophecies | ||||||
"Lead the Way!" | Shout. Target ally moves 25% faster for 1...4...5 seconds (maximum of 20 seconds) for each ally in earshot. | 10 | 8 | Leadership | Nightfall | |||||
"Let's Get 'Em!" | Shout. (5 seconds.) Allies in earshot move 10% faster. You gain 1 strike of adrenaline for each ally affected. | 30 | Core | |||||||
"Make Your Time!" | Shout. You gain one adrenaline (maximum 1...4...5) for each party member in earshot. | 10 | 30 | Leadership | Nightfall | |||||
"Never Give Up!" | Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 | 15 | Command | Nightfall | |||||
"Never Give Up!" (PvP) | Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 | 20 | Command | Nightfall | |||||
"Never Surrender!" | Shout. (15 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 | 15 | Command | Nightfall | |||||
"Never Surrender!" (PvP) | Shout. (10 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 | 20 | Command | Nightfall | |||||
"Retreat!" | Shout. (5...10...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. | 5 | 20 | Tactics | Factions | |||||
"Save Yourselves!" | Shout. (4...6 seconds.) All other party members gain +100 armor. | 8 | Allegiance rank | Factions | ||||||
"Shields Up!" | Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks. | 10 | 30 | Tactics | Core | |||||
"Stand Your Ground!" | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. | 10 | 20 | Command | Nightfall | |||||
"Stand Your Ground!" (PvP) | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. Ends for an ally if that ally attacks. | 15 | 30 | Command | Nightfall | |||||
"Tango Down!" | Elite Shout. You lose all hexes and conditions. For each dead foe within earshot, you gain 5 seconds of +6 Health regeneration, 5 seconds of +1 Energy regeneration, and 5 seconds of +25% attack speed. | 5 | 15 | Core | ||||||
"The Power Is Yours!" | Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration. | 4 | Motivation | Nightfall | ||||||
"There's Nothing to Fear!" | Shout. (4 seconds plus 1 second for every 2 ranks in Leadership.) Reduces damage by 20...35% for party members in earshot. End effect: heals for 35...60 Health. | 15 | 20 | Sunspear rank | Nightfall | |||||
"There's Nothing to Fear!" | Shout. (60 seconds.) Reduces damage by 10% for allies within earshot. End effect: heals for 35. | 15 | 20 | Hearts of the North | ||||||
"There's not enough time!!" | Shout. (20 seconds.) Creatures in earshot attack, move, and activate skills 100% faster. | 10 | 20 | Prophecies | ||||||
"They're on Fire!" | Shout. (10 seconds.) Party members in earshot take 5...29...35% less damage from Burning foes. | 10 | 10 | Leadership | Nightfall | |||||
"To the Limit!" | Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). | 5 | 15 | Tactics | Prophecies | |||||
"Watch Yourself!" | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. | 4 | 4 | Tactics | Core | |||||
"Watch Yourself!" (PvP) | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. | 4 | 4 | Tactics | Core | |||||
"We Shall Return!" | Shout. All party members in earshot are resurrected (25...45...50% Health and 5...17...20% Energy). | 25 | 30 | Command | Nightfall | |||||
"We Shall Return!" (PvP) | Shout. (10 seconds.) Whenever party members in earshot use a resurrection skill, their fallen allies return with 10...62...75% more Health and 5...41...50% more Energy. | 5 | 15 | Command | Nightfall | |||||
"You're All Alone!" | Elite Shout. Inflicts Cripple and Weakness conditions (8 seconds). No effect if target foe is near one of its allies. | 5 | 10 | Nightfall | ||||||
Aegis | Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. | 10 | 2 | 30 | Protection Prayers | Core | ||||
Agnar's Rage | Attack. (monster only) (5 seconds.) +10 Health regeneration. Deals 25 damage to foes in earshot and causes knock-down. | 10 | 6 | 15 | Prophecies | |||||
Agony | Binding Ritual. Creates a level 1...10...12 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 | ¾ | 30 | Channeling Magic | Eye of the North | ||||
Agony (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 | 3 | 30 | Channeling Magic | Eye of the North | ||||
Angelic Bond | Elite Skill. (10 seconds.) The next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...164...200. Ends on other allies. | 5 | 1 | 30 | Leadership | Nightfall | ||||
Anthem of Disruption | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 1 | 15 | Command | Eye of the North | ||||
Anthem of Disruption (PvP) | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 2 | 15 | Command | Eye of the North | ||||
Anthem of Envy | Chant. (10 seconds.) Allies in earshot do +10...22...25 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 | 1 | Command | Nightfall | |||||
Anthem of Envy (PvP) | Chant. (10 seconds.) Allies in earshot do +10...18...20 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 | 1 | 6 | Command | Nightfall | ||||
Anthem of Flame | Chant. (10 seconds.) Party members in earshot inflict Burning condition (1...3...3 second[s]) with their next attack skill. | 5 | 1 | 10 | Leadership | Nightfall | ||||
Anthem of Fury | Elite Chant. (10 seconds.) Party members in earshot gain 1...3...4 adrenaline with their next attack skill. | 5 | 1 | 10 | Leadership | Nightfall | ||||
Anthem of Guidance | Elite Chant. (10 seconds.) Party members in earshot are unblockable with their next attack skill. | 4 | 1 | Command | Nightfall | |||||
Anthem of Purity | Chant. Removes 1 hex and 1 condition from all allies within earshot. For each hex removed, enemies within earshot lose 1 enchantment. | 10 | 1 | 25 | Winds of Change | |||||
Anthem of Weariness | Chant. (8 seconds.) Allies in earshot inflict Weakness (1...13...16 second[s]) with their next attack skill. | 5 | 1 | 10 | Command | Eye of the North | ||||
Aria of Restoration | Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Aria of Zeal | Chant. (10 seconds.) Allies in earshot gain 1...5...6 Energy with their next spell. | 10 | 2 | 20 | Motivation | Nightfall | ||||
Armor of Unfeeling | Skill. (10...30...35 seconds.) Your spirits within earshot take 50% less damage and are immune to critical attacks. | 5 | 1 | 20 | Communing | Factions | ||||
Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 | 2 | 45 | Death Magic | Prophecies | ||||
Avatar of Dwayna | Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Avatar of Melandru | Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Ballad of Restoration | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Ballad of Restoration (PvP) | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 30 | Motivation | Nightfall | ||||
Battle Cry | Spell. (60 seconds.) Players in range move 25% faster, attack 15% faster, and recharge skills 33% faster. | Factions | ||||||||
Chorus of Restoration | Chant. (10 seconds.) Allies in earshot are healed for 30...78...90 with their next shout or chant. | 4 | 1 | 5 | Motivation | Nightfall | ||||
Crippling Anthem | Elite Chant. (10 seconds.) Allies in earshot inflict Crippled condition (5...13...15 seconds) with their next attack skill. | 4 | 1 | Command | Nightfall | |||||
Cry of Madness | Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) | 3 | 30 | Prophecies | ||||||
Defensive Anthem | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 10 | 1 | 25 | Leadership | Nightfall | ||||
Defensive Anthem (PvP) | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 15 | 2 | 25 | Leadership | Nightfall | ||||
Defy Pain (PvP) | Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. | 5 | Strength | Prophecies | ||||||
Disarm Trap | Skill. You disable an activated sentry trap before it discharges. You are easily interrupted. | 2 | Nightfall | |||||||
Divine Healing | Spell. Heals you and party members within earshot for 15...51...60. | 5 | 1 | 12 | Divine Favor | Prophecies | ||||
Echoing Banishment | Shout. Target foe is banished to the mists and his spirit bound to Shiro. If the Spirit Binder is destroyed, the spirit is freed. | 40 | Factions | |||||||
Enemies Must Die! | Shout. (10 seconds.) All of Varesh's allies gain target enemy as a priority target. | 5 | 20 | Nightfall | ||||||
Energizing Chorus | Chant. (10 seconds.) The next shout or chant costs 3...6...7 less Energy for allies within earshot. | 4 | 1 | Motivation | Nightfall | |||||
Enraged Blast | Skill. When interrupted, the Great Destroyer becomes enraged and emits a blast that knocks down all foes within earshot and deals 115 damage. | 5 | ¼ | Eye of the North | ||||||
Giant Stomp | Attack. Causes knock-down and deals 25 damage to foes in range. | 10 | 4 | 32 | Core | |||||
Giant Stomp (Turai Ossa) | Skill. Deals 100 damage and knocks down foes within earshot. | 5 | ¾ | 30 | Bonus Mission Pack | |||||
Godspeed | Shout. (5...17...20 seconds.) Allies in earshot move 25% faster while enchanted. | 10 | 30 | Command | Nightfall | |||||
Gunther's Gaze | Skill. Gunther's Gaze destroys all masterless minions within earshot. | 5 | ¼ | 5 | Factions | |||||
Healing Burst | Elite Spell. Heals for 10...130...160. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds). | 5 | ¾ | 4 | Healing Prayers | Factions | ||||
Heaven's Delight | Spell. Heals you and party members within earshot for 15...51...60 points. | 5 | 1 | 12 | Divine Favor | Factions | ||||
Hexbreaker Aria | Chant. (10 seconds.) Allies in earshot lose one hex with their next spell. | 8 | 2 | Nightfall | ||||||
Junundu Wail | Skill. Resurrect all dead junundu in earshot. If there are no enemies in earshot, gain 500 Health for each junundu in range. | 15 | 3 | 10 | Nightfall | |||||
Lyric of Purification | Chant. (5...17...20 seconds.) Allies in earshot lose one condition with their next signet. | 5 | 1 | 20 | Motivation | Nightfall | ||||
Lyric of Zeal | Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next signet. | 6 | 1 | 5 | Motivation | Nightfall | ||||
Maddening Laughter | Elite Shout. Let out a maniacal cackle. Foes within earshot are struck for 100 damage, and suffer from Dazed for 5 seconds | 3 | 12 | Prophecies | ||||||
Magnetic Aura | Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | 10 | 1 | 12 | Earth Magic | Prophecies | ||||
Magnetic Surge | Enchantment Spell. Deals 15...63...75 damage. If you are Overcast, allies in earshot are enchanted for 1...4...5 [sic] and block the next attack against them. | 10 | 1½ | 15 | Earth Magic | Eye of the North | ||||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | Prophecies | ||||
Mist Form (PvP) | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 | 1 | 20 | Water Magic | Prophecies | ||||
Motivating Insults | Elite Shout. Scream insults at your army. For 10 seconds they have 8 Health regeneration, and move and attack 33% faster. | 5 | 15 | Prophecies | ||||||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | |||||
Nature's Blessing | Stance. (10 seconds.) Affects you and allies within earshot. Heals for 50 and removes 1 hex every 1 second. | 10 | 20 | Hearts of the North | ||||||
Presence of the Skale Lord | Chant. (60 seconds.) All skale in earshot have +50 maximum Health. | ¾ | 50 | Nightfall | ||||||
Pure Was Li Ming | Item Spell. (5...17...20 seconds.) Conditions on you expire 10...42...50% faster. Drop effect: removes 1...3...4 condition[s] from allies in earshot. | 10 | 1 | 20 | Restoration Magic | Eye of the North | ||||
Purify Soul | Spell. All friendly spirits within earshot gain +1 health regeneration for 3 seconds. All enemy spirits within earshot burn for 3 seconds. | 10 | 1 | 25 | Winds of Change | |||||
Raven Shriek | Shout. Removes Blindness from allies in earshot. Inflicts Blindness condition (4...10 seconds) to nearby enemies. | 20 | Norn rank | Eye of the North | ||||||
Raven Shriek | Shout. Removes Blindness from allies within earshot. Inflicts Blindness condition (9 seconds) to nearby enemies. | 20 | Eye of the North | |||||||
Rejuvenation | Binding Ritual. Creates a level 1...16...20 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 | ¾ | 30 | Restoration Magic | Eye of the North | ||||
Rejuvenation (PvP) | Binding Ritual. Creates a level 1...13...16 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 | 3 | 30 | Restoration Magic | Eye of the North | ||||
Renew Life | Touch Spell. Resurrects target party member (50% Health and 5...17...20% Energy). Heals allies within earshot for 55...115...130. | 15 | 4 | 5 | Healing Prayers | Nightfall | ||||
Searing Breath | Skill. A cone of fire deals 80 fire damage and 40 more fire damage for each enchantment on struck foes. All Destroyers in the cone's area are healed for 80. | 5 | 3 | 15 | Eye of the North | |||||
Shield Guardian | Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. | 5 | 1½ | 20 | Protection Prayers | Factions | ||||
Signet of Ghostly Might | Elite Signet. (5...17...20 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9...10 damage. | 1 | 15 | Communing | Nightfall | |||||
Song of Concentration | Chant. (10 seconds.) Allies in earshot are uninterruptible with their next skill. | 8 | 2 | 5 | Nightfall | |||||
Song of Power | Chant. (5...17...20 seconds.) Allies in earshot gain +4 Energy regeneration. Ends when using a skill. | 25 | 1 | 30 | Motivation | Nightfall | ||||
Song of Purification | Elite Chant. (20 seconds.) Allies in earshot lose one condition with their next 1...3...3 skill[s]. | 5 | 2 | Motivation | Nightfall | |||||
Song of Restoration | Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Song of Restoration (PvP) | Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 | 1 | 30 | Motivation | Nightfall | ||||
Spirit Boon Strike | Spell. Deals 20...56...65 lightning damage. Spirits you control within earshot gain 20...56...65 Health. | 5 | 1 | 3 | Channeling Magic | Factions | ||||
Spiritleech Aura | Skill. (5...17...20 seconds.) All of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack. | 5 | ¼ | 20 | Restoration Magic | Eye of the North | ||||
Steady Aim | Shout. (10 seconds.) The next time each ally in earshot throws a snowball, that snowball moves 100% faster. | 5 | Nightfall | |||||||
Sticky Ground | Shout. Also hexes [sic] foes in earshot of your target (10 seconds). These foes move 90% slower. | 10 | 20 | Prophecies | ||||||
Sugar Shock | Shout. Causes knock-down (10 seconds). | 5 | 1 | Prophecies | ||||||
Swirling Aura | Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. | 10 | 1 | 15 | Water Magic | Prophecies | ||||
Tengu's Mimicry | Shout. This Tengu repeats any shout it hears. | 30 | Eye of the North | |||||||
Tremor | Shout. Causes knock-down (4 seconds) to foes in earshot. | 5 | 12 | Eye of the North | ||||||
Unyielding Aura | Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | -1 | 5 | ¼ | 10 | Divine Favor | Prophecies | |||
Ursan Roar | Shout. (2...5 seconds) Inflicts Weakness condition to foes in earshot. Allies in earshot deal +5...15 damage per attack. | 15 | Norn rank | Eye of the North | ||||||
Ursan Roar | Shout. (4 seconds) Inflicts Weakness condition to foes in earshot. Allies in earshot deal +13 damage with attacks. | 15 | Eye of the North | |||||||
Weapons of Three Forges | Elite Weapon Spell. (3...17...20 seconds.) Allies in earshot gain the effect of a random Weapon Spell. Allied spirits are not affected. PvE Skill | 10 | 2 | 15 | Spawning Power | Core | ||||
Words of Madness | Hex Spell. (15 seconds.) Foes within earshot each have a random skill disabled (30 seconds) and take 20 damage for each of their skills currently recharging. End effect: their skills are recharged. | 1 | 2 | Nightfall | ||||||
Wurm Siege | Spell. (monster only) | 2½ | Core | |||||||
Wurm Siege | Spell. Damages creatures at the impact site. | 3 | Prophecies | |||||||
Wurm Siege | Spell. Projectile: damages foes in range. | 2 | 15 | Eye of the North | ||||||
Zealous Anthem | Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next attack skill. | 10 | 1 | 20 | Motivation | Nightfall |
Skills with effects that trigger if certain targets are within earshot[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"It's Good to Be King!" | Elite Shout. You steal 50 Health from allies within earshot. These allies move 50% faster for 20 seconds. | 10 | 60 | Prophecies | ||||||
"Lead the Way!" | Shout. Target ally moves 25% faster for 1...4...5 seconds (maximum of 20 seconds) for each ally in earshot. | 10 | 8 | Leadership | Nightfall | |||||
"Let's Get 'Em!" | Shout. (5 seconds.) Allies in earshot move 10% faster. You gain 1 strike of adrenaline for each ally affected. | 30 | Core | |||||||
"Make Your Time!" | Shout. You gain one adrenaline (maximum 1...4...5) for each party member in earshot. | 10 | 30 | Leadership | Nightfall | |||||
"Retreat!" | Shout. (5...10...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. | 5 | 20 | Tactics | Factions | |||||
"To the Limit!" | Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). | 5 | 15 | Tactics | Prophecies | |||||
Balthazar's Rage | Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. | 10 | 10 | Mysticism | Nightfall | |||||
Clamor of Souls | Elite Spell. Deals 10...54...65 lightning damage to target and nearby foes. You gain 10 Energy if you are within earshot of a spirit or holding a bundle item. | 10 | 1 | 8 | Channeling Magic | Factions | ||||
Eremite's Zeal | Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. | 5 | ¼ | 15 | Mysticism | Nightfall | ||||
Essence Strike | Spell. Deals 15...51...60 lightning damage. You gain 1...7...9 Energy if any spirits are within earshot. | 5 | 1 | 8 | Channeling Magic | Factions | ||||
Gaze from Beyond | Spell. Deals 20...56...65 lightning damage. Inflicts Blindness condition for 2...5...6 seconds if you are within earshot of a spirit. | 5 | 1 | 10 | Channeling Magic | Factions | ||||
Ghostly Haste | Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 | 1 | 20 | Spawning Power | Factions | ||||
Ghostmirror Light | Spell. Heals for 15...75...90. You gain 15...75...90 Health if you are within earshot of a spirit. Cannot self-target. | 5 | 1 | 3 | Restoration Magic | Nightfall | ||||
Lamentation | Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 | 1 | 15 | Channeling Magic | Factions | ||||
Leader's Comfort | Skill. You gain 30...66...75 Health. You also gain 10...18...20 Health (maximum 140) for each ally in earshot. | 5 | 2 | 8 | Leadership | Nightfall | ||||
Mend Body and Soul | Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot. | 5 | ¾ | 3 | Restoration Magic | Factions | ||||
Offering of Spirit | Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot. | 17% | 5 | ¼ | 15 | Channeling Magic | Nightfall | |||
Screaming Shot | Bow Attack. Deals +10...22...25 damage. Inflicts Bleeding condition (5...17...20 seconds) if target foe is within earshot. | 10 | 8 | Marksmanship | Nightfall | |||||
Signet of Creation | Signet. Gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature you control within earshot. | 1 | 20 | Spawning Power | Factions | |||||
Signet of Return | Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot). | 5 | 5 | Leadership | Nightfall | |||||
Signet of Return (PvP) | Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot). | 5 | 20 | Leadership | Nightfall | |||||
Signet of Spirits (PvP) | Elite Signet. You gain 3...10...12 Energy. No effect unless you are within earshot of a spirit. | 1 | 20 | Channeling Magic | Factions | |||||
Spirit Burn | Spell. Deals 5...41...50 lightning damage. Inflicts Burning condition (1...4...5 second[s]) if you are within earshot of a spirit. | 5 | 1 | 6 | Channeling Magic | Factions | ||||
Spirit Channeling | Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. | 5 | 1 | 30 | Spawning Power | Factions | ||||
Spirit Light | Spell. Heals for 60...156...180. You don't sacrifice Health if you are within earshot of any spirits. | 17% | 5 | 1 | 4 | Restoration Magic | Factions | |||
Spirit Light Weapon | Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit. | 5 | 1 | 5 | Restoration Magic | Factions | ||||
Spirit Siphon | Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy. | 5 | ¼ | 3 | Channeling Magic | Factions |
Skills with effects that trigger if certain targets are not within earshot[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Junundu Wail | Skill. Resurrect all dead junundu in earshot. If there are no enemies in earshot, gain 500 Health for each junundu in range. | 15 | 3 | 10 | Nightfall |