Spirit Siphon
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This article is about the Factions skill. For the version used by Master Riyo, see Spirit Siphon (Master Riyo).
Spirit Siphon
- Animation
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- Concise description
Progression | |
---|---|
% Energy Energy gain1
|
0 15 4
1 17 5
2 20 6
3 22 7
4 24 7
5 27 8
6 29 9
7 31 9
8 34 10
9 36 11
10 38 11
11 41 12
12 43 13
13 45 14
14 48 14
15 50 15
16 52 16
17 55 17
18 57 17
19 59 18
20 62 19
21 64 19
|
- 1 From a spirit with 31 (full) energy.
Acquisition[edit]
Unlock and learn[edit]
Unlock only[edit]
- Unlocking Zei Ri
Related skills[edit]
Offering of Spirit (elite)
Signet of Creation
Signet of Spirits (PvP) (elite)
Spirit Channeling (elite)
Hero Usage[edit]
- Heroes often use this spell ineffectively. They use it when spirits are outside of earshot range but within spirit range and they do not take into account how much energy a spirit has before casting it. They may use it repeatedly on spirits that have already been drained of energy.
Notes[edit]
- Spirits have four pips of energy regeneration; they regain their maximum energy (31 energy) in about 23 seconds.
- In Hard mode, enemy spirits have 41 energy, making them a better source.
- Spirits do not use energy to attack, so Spirit Siphon will not reduce their effectiveness.
- When used on multiple spirits, this skill allows for better energy returns over Offering of Spirit or Signet of Spirits (PvP).
- This skill always targets the spirit closest to the caster. If two or more spirits are equal distance, the target is chosen at random.
- There is no effect unless the closest spirit is within casting range; however, the skill will activate (and waste energy) with spirits outside of casting range or without spirits at all.
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill revision history for details.