ArenaNet:Skill feedback/Warrior/Auspicious Blow

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Auspicious Blow Auspicious Blow

Edi's Issue -- 12:15, 8 March 2008 (UTC)

Discussion

Issue

Nice Energy gain, but given means of applying Weakness, this skills cost is just to high. Not to mention that on Hammer Warrior Energy isn't as needed as Adrenaline.

Suggestion

Change functionality to (see Mokele Smash):

7 Tango-adrenaline.png If Auspicious Blow hits, you strike for +5...17...20 damage. If it hits a foe suffering from Weakness you gain 1..3..3 Adrenaline and 1..4..6 Energy.

Bathory's Issue 22:23, 4 April 2009 (UTC)

Comments & Suggestions Here, Please

Issue
High cost, not all too useful on a hammer Warrior's bar becuase you can only use it so often.
Suggestion

4 Adrenaline0 Activation time0 Recharge time

Hammer Attack. Deals +5...9...10 damage. You gain 1...3...4 Energy if target foe is Weakened.
By halving everything, a warrior would be able to use this more often on more targets, making it easier for them to use this for energy gain because they wouldn't have to worry about building up adrenaline in between uses and trying to keep the Weakness on the foe. It would have to be used twice in order to achieve the same energy gain and damage, but each hit could be on different targets.