ArenaNet talk:Skill feedback/Warrior/Auspicious Blow
From Guild Wars Wiki
Jump to navigationJump to search
Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Hammer warriors shouldn't be given an additional adrenaline engine, there's no use for extra adrenaline if you have 7 strikes built (Backbreaker doesn't give weakness so maybe you're thinking Backbreaker-Pulverizing-Auspicious?). They already have mokele which was recently buffed. Weakness is weak on warriors because staggering blow is pretty bad so you need Forceful Blow or Devastating Hammer to apply it directly or Pulverizing Smash if you bring Backbreaker. 7 adrenaline cost is not out of line though considering it doesn't do much in terms of utility. The only synergy it would have by giving it adrenaline gain is Backbreaker chains which is not exactly a good thing to buff. --Life Infusion «T» 14:27, 8 March 2008 (UTC)
- The only other reason I could see for it returning adrenaline is after you used your entire bar and this is the only one with adrenaline charged, returning an ok adrenaline amount after a weakness-based chain or simply recharging itself a bit quicker. --Life Infusion «T» 14:34, 8 March 2008 (UTC)
- I see it running something like this: "For Great Justice!" > Dev Hammer > Auspicious > Dev Hammer > Crushing Blow > Hammer Bash.
- Umm, no. At least not in PvP. For Great Justice doesn't double adrenaline, it gives you an extra strike when you attack.
- I think we can all see why I would hate to see something like that happen. --Angelic Loki 19:52, 10 April 2008 (UTC)