ArenaNet:Skill feedback/Warrior/Fear Me!

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Fear Me! Fear Me!

Impaled's Issue -- 19:31, 25 December 2008 (UTC)

Discussion

Issue
Pointless since the nerf.
Suggestion
Shout. Nearby foes have -3 Energy regeneration (1...5...6 seconds).

4 Adrenaline0 Activation time4 Recharge time

Ikimono's Issue

Issue
Underpowered since the nerf, make it single target and remove the recharge. This would make it very balanced and nearby range would require it to be used by a melee character.
Suggestion
Shout. Target Nearby foe Looses (1...3...4 energy).

4 Adrenaline0 Activation time0 Recharge time

This skill is problematic

Issue
Gets nerfed due to double strikes. PvE skill split is impractical since monsters have infinite energy already.
Suggestion
7a "All nearby foes have crippled and weakness for 1....7...8 seconds." (Crippled covers weakness) While this may appear to make "You're All Alone!" worthless, this only works at close range.

Bathory's Issue 23:27, 4 April 2009 (UTC)

Comments & Suggestions Here, Please

Issue
I love this skill. I'm completely understanding of the reason it was nerfed to it's current form - but I'm not exactly happy with it, you know? This skill was mindless, so making it work only during specific times would allow it to be used only if timed well.
Suggestion

5 Adrenaline0 Activation time0 Recharge time

Shout. Nearby foes using skills lose 1...3...4 Energy.
This would kill teams that used to spam this as soon as it was charged up, while still making it useful for draining the Energy of your target without giving this skill a recharge.