ArenaNet talk:Skill feedback/Warrior/Fear Me!

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Make it single target and remove the recharge and it becomes balanced.--72.189.85.14 19:18, 3 January 2009 (UTC)

Ikimono's Issue

I had been under the impression that the nerf was primarily b/c of all the assassins running Fear Me due to double-strikes, and (generally) faster attack sequences, and thus faster adren generation so your "nearby" reasoning really doesn't seem to work out. Unless I'm wrong...Weaponmaster 08:01, 15 January 2009 (UTC)

Sorry, but this skill lives up to the name "Find Me Annoying!" far more than its current name. Move it to the Strength Attribute with minimal effect at 0 in the attribute and drop the recharge. This negates the double strike abuse and puts it back to a usable state. If that is still abusable, add a strike or two of adrenaline. And if all else fails, don't forget the ever useful pvp split skill tactic. Guildwarsrunner 20:37, 15 January 2009 (UTC)
Yeah, the problem was Double Strikes charging this very quickly, so a recharge is needed. However, making it useful again would be nice. Possibly simply changing the energy loss to 0...2...3 energy plus one if you have more than, say, 8 Strength would be a viable alternative to simply moving it to Strength. That way, it would still be useable with no strength, but less useful. Furthermore, Warriors would have to balance Strength against Tactics to use it, meaning it's less likely to get abused in any old build. It could still do with being a bit more generally useful, though, so decreasing recharge to 4 or even 2-3 (only <4 if you add some sort of link to strength though, imo) would be a good improvement. 86.26.88.229 16:05, 24 January 2009 (UTC)