ArenaNet:Skill feedback/Warrior/Seeking Blade
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Bleeding is a weak condition
- Issue
- Bleeding is weak compared to deep wound and knockdown.
- Suggestion
- Change to Crippled for 5...13...16 seconds.
Vili's Issue 13:13, 1 December 2008 (UTC)
- Issue
- Bleeding is a weak condition unless spammed liberally (e.g. Sever Artery); its biggest roles tend to be for cover condition. In terms of causing "pressure" (as Seeking Blade/Swift Chop/Irrisistible Blow are meant to do), this is pretty negligible, since the damage is weak either way.
- Suggestion
- Some small but significant modifications:
- If this attack hits you strike for +1...16...20 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds, takes +1...16...20 damage, and this attack results in a critical hit.
- ...basically, this becomes unblockable, and punishes strongly enough to discourage further blocking. May be fun on an Assassin, too.
Stat Man's Issue
- Issue
- This skill cannot be used to apply bleeding consistently, unless everyone brings a blocking skill, or someone on the other team can enchant the players with a blocking enchantment. The conditions to make this skill useful most of the time would make the rest of your bar useless. Once the conditions are satisfied, you still have a chance of not succeeding. Even if you do succeed in getting an attack blocked, the results are lack luster (bleeding plus about half weapon damage). Compare to Pure Strike, where you get + damage always, and it is unblockable.
- Suggestions
- One of the following
- Make it unblockable with + 1...14...17 damage, and if they 'block' it, give bleeding. Sort of like pure strike without the stanceless condition, and a faster recharge.
- Make it end their stance.
- Change deepwound for bleeding.