ArenaNet talk:Guild Wars 2 suggestions/Don't add normal skills to foes

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Wouldn't the human/Norn/Charr/Sylvari/Asuran enemies all have the same skills though? 70.67.3.23 05:41, 15 December 2008 (UTC)

That enemies can have the same skills you have is one of the things I personally love about Guild Wars. I like that PvE is closer to PvP against AI than to beating down monsters that have simple mechanics with only an attack and maybe one or two spells. It's nice for the monsters to be able to have as varied skill builds as the players, rather than just being different models/skins with the same basic mechanics. --Xupere 03:27, 17 December 2008 (UTC)

I like the fact that creatures of Guild Wars also use the skills we use to defeat them. I particularly enjoyed the AI and skillsets of monsters from Eye of The North. Most of them followed some of the most destructive and effective PvP damage builds, making the fight ever more the challenging. The monster's skill set also shows the new player different combinations and skills to be used in making an ideal bar. I do agree that different creatures should have their own special creature skills. Once again pointing to Eye Of The North, Charr had their Roar skill used to gain atk speed after they had killed a person, the dinosaurs had headbutt to KD a player, I forget some of the other skills, but I particularly enjoyed facing different monsters with their own skills. It made fighting against different creature types more unique than ever before.--Malchior Devenholm 16:29, 7 April 2009 (UTC)