ArenaNet:Guild Wars 2 suggestions/Don't add normal skills to foes
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Guild Wars 2 Suggestions |
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Don't add normal skills to foes (Discussion)
All foes should have monster skills instead of the ones players use. The skills should be also specific for that kind of monster, for example animals using one kind of skills (biting and scratching etc.), demons using demon skills and so on.
- Why this is a good idea
- Role playing
- Skill balance later on for players wouldn't result in broken monster skill sets
- Why it may not work out
- Extra coding that could be used for other features.
- Monsters can show players how their skills should/can work.
- Skills aren't necessary things that humans (or other races) have developed on their own, thing about it, there's nothing unrealistic bout players having same skills as monsters!
- Ruins the signet of capture system.