ArenaNet:Guild Wars 2 suggestions/Game mechanics
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Warning: Per community concensus all GW2 suggestions in the ArenaNet space will be removed. If you wish to preserve a page, please move it to your userspace. If you need assistance, contact a member of the helper program. For more information, see Suggestion pages restructuring. |
Guild Wars 2 Suggestions |
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This is where you can find ideas about the nuts and bolts of the game. What should piercing damage really mean or do? How should gravity really affect the way we walk, run, and jump? How much time should there be between each attack? Give us all your ideas to make this game run like clockwork!
Suggestions
- ArenaNet:Guild Wars 2 suggestions/Combing Spells
- ArenaNet:Guild Wars 2 suggestions/Deadly Reflexes
- ArenaNet:Guild Wars 2 suggestions/Naruto like Assassin Jumps
- ArenaNet:Guild Wars 2 suggestions/Mounts
- ArenaNet:Guild Wars 2 suggestions/Adjusting Combat Style for Different Ranges
- ArenaNet:Guild Wars 2 suggestions/Learning Skills
- ArenaNet:Guild Wars 2 suggestions/Skill Functionality
- ArenaNet:Guild Wars 2 suggestions/weapon fighting styles
- ArenaNet:Guild Wars 2 suggestions/Paragons Flying
- ArenaNet:Guild Wars 2 suggestions/Skill ideas collaboration
- ArenaNet:Guild Wars 2 suggestions/Fighting Freedom
- ArenaNet:Guild Wars 2 suggestions/Dual Wield
- ArenaNet:Guild Wars 2 suggestions/Age of conan - Oblivion like combat
- ArenaNet:Guild Wars 2 suggestions/Physics, realism in effects ,multiplayer combos and more
- ArenaNet:Guild Wars 2 suggestions/Terrain Deformation (sort of)
- ArenaNet:Guild Wars 2 suggestions/Limited Ammo
- ArenaNet:Guild Wars 2 suggestions/Finishing Moves
- ArenaNet:Guild Wars 2 suggestions/Option for instanced exploration maps
- ArenaNet:Guild Wars 2 suggestions/Face Movements
- ArenaNet:Guild Wars 2 suggestions/Knock back and fall damage
- ArenaNet:Guild Wars 2 suggestions/minions of the actual enemy
- ArenaNet:Guild Wars 2 suggestions/Easy mode
- ArenaNet:Guild Wars 2 suggestions/mind-control
- ArenaNet:Guild Wars 2 suggestions/more detailed minion commands
- ArenaNet:Guild Wars 2 suggestions/Skilldeck and Targeting reticle with real-time evasion
- ArenaNet:Guild Wars 2 suggestions/Method of Implementing Hovering/Flying
- ArenaNet:Guild Wars 2 suggestions/Bounty: Fame/Infamy
- ArenaNet:Guild Wars 2 suggestions/Spawning system
- ArenaNet:Guild Wars 2 suggestions/Taunts / Detaunts
- ArenaNet:Guild Wars 2 suggestions/Faster Running
- ArenaNet:Guild Wars 2 suggestions/Larger Party Sizes
- ArenaNet:Guild Wars 2 suggestions/Improved shadow step
- ArenaNet:Guild Wars 2 suggestions/Adjusting weapon style for Different Ranges
- ArenaNet:Guild Wars 2 suggestions/Realistic AI
- ArenaNet:Guild Wars 2 suggestions/Puzzle Skills
- ArenaNet:Guild Wars 2 suggestions/Aggro Methods
- ArenaNet:Guild Wars 2 suggestions/Body part targeter
- ArenaNet:Guild Wars 2 suggestions/Dodging
- ArenaNet:Guild Wars 2 suggestions/Separate Attribute Point System
- ArenaNet:Guild Wars 2 suggestions/Summoned Beings should be "stable"
- ArenaNet:Guild Wars 2 suggestions/Shields should block
- ArenaNet:Guild Wars 2 suggestions/Running Styles
- ArenaNet:Guild Wars 2 suggestions/Moving While Attacking / Spellcasting
- ArenaNet:Guild Wars 2 suggestions/Jump on it!
- ArenaNet:Guild Wars 2 suggestions/Smarter Enemy AIs: Challange Ratings
- ArenaNet:Guild Wars 2 suggestions/Mini-Map Enemy View Distance
- ArenaNet:Guild Wars 2 suggestions/Ambush / Surprise Attack
- ArenaNet:Guild Wars 2 suggestions/hunting monsters
- ArenaNet:Guild Wars 2 suggestions/Skill Number and Complexity
- ArenaNet:Guild Wars 2 suggestions/Expanded Combat Actions/ Enviromental Uses
- ArenaNet:Guild Wars 2 suggestions/Weight and Size Classes
- ArenaNet:Guild Wars 2 suggestions/Combat while swimming
- ArenaNet:Guild Wars 2 suggestions/Skill balance testing
- ArenaNet:Guild Wars 2 suggestions/Custom Companions
- ArenaNet:Guild Wars 2 suggestions/Death penalty
- ArenaNet:Guild Wars 2 suggestions/Immunities and vulnerabilities relative to attributes
- ArenaNet:Guild Wars 2 suggestions/Delayed Death (anti-spike)
- ArenaNet:Guild Wars 2 suggestions/Dodging while attacking
- ArenaNet:Guild Wars 2 suggestions/Ritualist Nether-View and Nether-Touch
- ArenaNet:Guild Wars 2 suggestions/Environmental Interaction Skills
- ArenaNet:Guild Wars 2 suggestions/Buff and debuff suggestions
- ArenaNet:Guild Wars 2 suggestions/Endgame Skills
- ArenaNet:Guild Wars 2 suggestions/Grapples and Throws
- ArenaNet:Guild Wars 2 suggestions/Target terrain
- ArenaNet:Guild Wars 2 suggestions/Avatars
- ArenaNet:Guild Wars 2 suggestions/More Realistic Monster Patrols
- ArenaNet:Guild Wars 2 suggestions/Power Build up for Magic skills
- ArenaNet:Guild Wars 2 suggestions/Hero / Henchmen Combat Control
- ArenaNet:Guild Wars 2 suggestions/Tides of War
- ArenaNet:Guild Wars 2 suggestions/various AI
- ArenaNet:Guild Wars 2 suggestions/Combat influenced by player actions and circumstance
- ArenaNet:Guild Wars 2 suggestions/evolutionary characters
- ArenaNet:Guild Wars 2 suggestions/instanced campaigns
- ArenaNet:Guild Wars 2 suggestions/Minigames
- ArenaNet:Guild Wars 2 suggestions/Heroes