ArenaNet:Guild Wars 2 suggestions/Hero / Henchmen Combat Control

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Guild Wars 2 Suggestions

Hero / Henchmen Combat Control System (Discussion)

This is an Idea I came up with one day while attempting a double (2 Player) required build (Such as 600/Smiter) Its main function would be to be able to predefine a set sequence of spells/skills to be cast by the heroes/Henchmen in your party by assigning them via CTRL+Click, or the likes.

Why this is a good idea
  •  Have you Ever found yourself in a situation (an actual fight, NOT HFFF) where you needed your heroes to perform certain actions in a certain order, BUT you couldn't control THEM, and yourself at the same time EVEN WITH hot keys? I have, SEVERAL times. And, it is for this reason that I will bring into effect the suggestion of my completely unique Idea for Hero Battle Control.

IF in fact ANET decides to restrain the 8 Skill (or possibly a little larger) rule, it will be seemingly effective to have a way to define action sequences from their build. Say for instance you had a hero ritualist that you needed to perform a 330 Ritualist guild, or the likes. Instead of randomly casting the spells/skills (like it would do because of standard AI), why not have a way to perhaps CTRL + MOUSECLICK the skills in the order you need them cast. After Mouse clicking the skill, a little 1, 2, 3, 4, etc will appear in the lower right hand corner of the skill notifying you what order they'll be cast in perhaps if you forget how you set it up. This will make hero battles, and PvE especially more intriguing, since it would be easier to control, implement into battle, OR if you feel that would simplify Hero Battles all too much, then you could just as easily PROHIBIT that function from being usable in Hero Battles, or "PvP." Again, this is just a suggestion, but I feel that it will help GREATLY with the sense that if we DO have more than just 1 GUY with us, we'll be able to have easier control methods. An additional suggestion to this one is to have a way to disable the "set" casting setup, in case you need them to heal as well, or have the skills still be manually clickable, and IF you click a skill, then it will override their current assignment. I hope that we will be able to see something like this in the game that will allow us to have a LITTLE bit more control since most of the time, we die because of heros/henchmen dragging us behind (not saying any names) LIVIA / OLIAS :P

  •  This will give new players/Seasoned players a greater edge over the games control. Instead of feeling like they're with a robot that constantly casts spells in the wrong order (VEKK) it'll allow them to be able to control the actions to a predefined sequence IF you so choose to do so.
  •   Having the ability to CHOOSE to take advantage of this would be severely critical, and I feel that most people would respect the idea that I've come up with.
Why it may not work out
  •  The only problem I forsee them having with implementing this would be the structural changes to the games core engine, but knowing C++ I'd say that this all in all would take about 1 month to properly code, compile, and debug.
  •  There are several problems that may arise with it being applicable in PvP instances, in which case, you could simply prevent/limit the use of it during a PvP exercise.